|
1
|
draw_rectangle_color(0, 0, room_width, 140, wall_dark, wall_dark, wall_light, wall_light, 0);
|
|
2
|
draw_rectangle_color(0, 140, room_width, 170, wall_light, wall_light, wall_light, wall_light, 0);
|
|
3
|
draw_rectangle_color(0, 170, room_width, 200, wall_light, wall_light, c_black, c_black, 0);
|
|
4
|
timer++;
|
|
5
|
move_amt = 1;
|
|
6
|
xadj -= move_amt;
|
|
7
|
if (xadj < -80)
|
|
8
|
xadj = 0;
|
|
9
|
yadj += move_amt;
|
|
10
|
if (yadj > 88)
|
|
11
|
yadj = 0;
|
|
12
|
for (var i = 0; i < 11; i++)
|
|
13
|
{
|
|
14
|
var __x = (camerax() + xadj + (i * 40)) - 80 - 120;
|
|
15
|
var __y = -80 + yadj + (44 * i);
|
|
16
|
var amt = __y / 220;
|
|
17
|
amt = clamp(amt, 0, 1);
|
|
18
|
var colorSet = merge_color(#66839D, #8CB497, amt);
|
|
19
|
var alph = 1 - (__y / 500);
|
|
20
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x, __y, 2, 2, 0, colorSet, alph * 0.05);
|
|
21
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 720, __y, 2, 2, 0, colorSet, alph * 0.05);
|
|
22
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 1440, __y, 2, 2, 0, colorSet, alph * 0.05);
|
|
23
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40, __y, 2, 2, 0, colorSet, alph * 0.025);
|
|
24
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40 + 720, __y, 2, 2, 0, colorSet, alph * 0.025);
|
|
25
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40 + 1440, __y, 2, 2, 0, colorSet, alph * 0.025);
|
|
26
|
}
|
|
27
|
draw_set_alpha(0);
|
|
28
|
draw_rectangle(0, 0, room_width, 159, 0);
|
|
29
|
draw_set_alpha(1);
|