draw_rectangle_color(0, 0, room_width, 140, wall_dark, wall_dark, wall_light, wall_light, 0); draw_rectangle_color(0, 140, room_width, 170, wall_light, wall_light, wall_light, wall_light, 0); draw_rectangle_color(0, 170, room_width, 200, wall_light, wall_light, c_black, c_black, 0); timer++; move_amt = 1; xadj -= move_amt; if (xadj < -80) xadj = 0; yadj += move_amt; if (yadj > 88) yadj = 0; for (var i = 0; i < 11; i++) { var __x = (camerax() + xadj + (i * 40)) - 80 - 120; var __y = -80 + yadj + (44 * i); var amt = __y / 220; amt = clamp(amt, 0, 1); var colorSet = merge_color(#66839D, #8CB497, amt); var alph = 1 - (__y / 500); draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x, __y, 2, 2, 0, colorSet, alph * 0.05); draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 720, __y, 2, 2, 0, colorSet, alph * 0.05); draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 1440, __y, 2, 2, 0, colorSet, alph * 0.05); draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40, __y, 2, 2, 0, colorSet, alph * 0.025); draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40 + 720, __y, 2, 2, 0, colorSet, alph * 0.025); draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40 + 1440, __y, 2, 2, 0, colorSet, alph * 0.025); } draw_set_alpha(0); draw_rectangle(0, 0, room_width, 159, 0); draw_set_alpha(1);