Deltarune (Chapter 3) script viewer

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gml_Object_obj_looping_tiled_area_Draw_0

(view raw script w/o annotations or w/e)
1
if (!init)
2
{
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    init = true;
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    width = (width == -1) ? (sprite_get_width(sprite_index) * x_scale) : width;
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    height = (height == -1) ? (sprite_get_height(sprite_index) * y_scale) : height;
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}
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x_pos += x_speed;
8
if (room_wide)
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{
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    if ((x_pos + width) < 0)
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        x_pos += width;
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    if ((x_pos - width) > 0)
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        x_pos -= width;
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}
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else
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{
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    if ((x_pos + width) < camerax())
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        x_pos += width;
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    if ((x_pos - width) > camerax())
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        x_pos -= width;
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}
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if (y_speed != 0)
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{
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    y_pos += y_speed;
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    if ((y_pos + height) < cameray())
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        y_pos += height;
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    if ((y_pos - height) > cameray())
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        y_pos -= height;
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}
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scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(sprite_index, image_index, x_pos - width, y_pos, x_pos, y_pos, (x_pos - width) + width, y_pos + height, x_scale, y_scale, color, alpha);
31
scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(sprite_index, image_index, x_pos, y_pos, x_pos, y_pos, x_pos + width, y_pos + height, x_scale, y_scale, color, alpha);
32
scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(sprite_index, image_index, x_pos + width, y_pos, x_pos + width, y_pos, x_pos + width + width, y_pos + height, x_scale, y_scale, color, alpha);
33
if (loop_vertical)
34
{
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scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(sprite_index, image_index, x_pos, y_pos - height, x_pos, y_pos - height, x_pos + width, (y_pos - height) + height, x_scale, y_scale, color, alpha);
36
    
scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(sprite_index, image_index, x_pos, y_pos + height, x_pos, y_pos + height, x_pos + width, y_pos + height + height, x_scale, y_scale, color, alpha);
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scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(sprite_index, image_index, x_pos - width, y_pos - height, x_pos - width, y_pos - height, (x_pos - width) + width, (y_pos - height) + height, x_scale, y_scale, color, alpha);
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scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(sprite_index, image_index, x_pos - width, y_pos + height, x_pos - width, y_pos + height, (x_pos - width) + width, y_pos + height + height, x_scale, y_scale, color, alpha);
39
    
scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(sprite_index, image_index, x_pos + width, y_pos - height, x_pos + width, y_pos - height, x_pos + width + width, (y_pos - height) + height, x_scale, y_scale, color, alpha);
40
    
scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(sprite_index, image_index, x_pos + width, y_pos + height, x_pos + width, y_pos + height, x_pos + width + width, y_pos + height + height, x_scale, y_scale, color, alpha);
41
}