Deltarune (Chapter 3) script viewer

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gml_Object_obj_lanino_solar_system_orbit_Other_10

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1
moon = 
scr_bullet_create
scr_bullet_create

function
scr_bullet_create(arg0, arg1, arg2)
{ var __newbullet = instance_create(arg0, arg1, arg2); __newbullet.damage = damage; __newbullet.target = target; if (variable_instance_exists(self, "element")) __newbullet.element = element; return __newbullet; }
(x, y, obj_regularbullet);
2
moon.wall_destroy = false;
3
moon.sprite_index = spr_lanina_moon;
4
moon.mask_index = spr_lanina_moon_mask;
5
moon.image_xscale = 1;
6
moon.image_yscale = 1;
7
moon.damage = 55;
8
moon.target = obj_dbulletcontroller.target;
9
moon.element = 5;
10
moon2 = -4;