moon = scr_bullet_create(x, y, obj_regularbullet); moon.wall_destroy = false; moon.sprite_index = spr_lanina_moon; moon.mask_index = spr_lanina_moon_mask; moon.image_xscale = 1; moon.image_yscale = 1; moon.damage = 55; moon.target = obj_dbulletcontroller.target; moon.element = 5; moon2 = -4;