Deltarune (Chapter 3) script viewer

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gml_Object_obj_knight_tunnel_slasher_2_revised_Draw_0

(view raw script w/o annotations or w/e)
1
siner++;
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var ymod = sin(siner / 30) * 8;
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if (sprite_index == spr_roaringknight_noarm)
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    draw_sprite_ext(spr_roaringknight_armpoint, armpoint_index, x + 116, y + 62 + ymod, image_xscale, image_yscale, armpoint, image_blend, image_alpha);
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draw_sprite_ext(sprite_index, image_index, x, y + ymod, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
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if ((siner % 4) == 0 && image_alpha != 0)
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{
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    fade = 
scr_afterimage
scr_afterimage

function
scr_afterimage()
{ afterimage = instance_create(x, y, obj_afterimage); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; return afterimage; }
();
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    fade.image_alpha = 0.6;
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    fade.depth = obj_knight_enemy.depth + 1;
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    fade.fadeSpeed = 0.04;
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    fade.hspeed = 4;
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    fade.vspeed = random_range(-knightafterimagerange, knightafterimagerange);
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}