siner++; var ymod = sin(siner / 30) * 8; if (sprite_index == spr_roaringknight_noarm) draw_sprite_ext(spr_roaringknight_armpoint, armpoint_index, x + 116, y + 62 + ymod, image_xscale, image_yscale, armpoint, image_blend, image_alpha); draw_sprite_ext(sprite_index, image_index, x, y + ymod, image_xscale, image_yscale, image_angle, image_blend, image_alpha); if ((siner % 4) == 0 && image_alpha != 0) { fade = scr_afterimage(); fade.image_alpha = 0.6; fade.depth = obj_knight_enemy.depth + 1; fade.fadeSpeed = 0.04; fade.hspeed = 4; fade.vspeed = random_range(-knightafterimagerange, knightafterimagerange); }