Deltarune (Chapter 3) script viewer

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gml_Object_obj_knight_tunnel_slasher_2_revised_Create_0

(view raw script w/o annotations or w/e)
1
vertical_pos = 0;
2
old_pos = 0;
3
hole_size = 60;
4
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
5
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
6
damage = 206;
7
knightafterimagerange = 1;
8
image_speed = 0;
9
timer = 0;
10
introtimer = 0;
11
fake_timer = 0;
12
siner = 0;
13
con = 0;
14
fakefire = 0;
15
first_strike = true;
16
anchor_x = x;
17
anchor_y = y;
18
state = "nothin much tbh";
19
turn_type = "full";
20
turn_segment = -1;
21
next_up = -1;
22
next_next_up = -1;
23
local_turntimer = 280;
24
armpoint = 0;
25
armpoint_index = 0;
26
turntimer_limit = 90;