vertical_pos = 0; old_pos = 0; hole_size = 60; scr_bullet_init(); scr_darksize(); damage = 206; knightafterimagerange = 1; image_speed = 0; timer = 0; introtimer = 0; fake_timer = 0; siner = 0; con = 0; fakefire = 0; first_strike = true; anchor_x = x; anchor_y = y; state = "nothin much tbh"; turn_type = "full"; turn_segment = -1; next_up = -1; next_next_up = -1; local_turntimer = 280; armpoint = 0; armpoint_index = 0; turntimer_limit = 90;