Deltarune (Chapter 3) script viewer

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gml_Object_obj_knight_swordtunnelanim_Create_0

(view raw script w/o annotations or w/e)
1
con = 0;
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timer = 0;
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siner = 0;
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animindex = 0;
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scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
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sprite_index = spr_roaringknight_point_ol;
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image_speed = 0;
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if (i_ex(obj_growtangle))
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    depth = obj_growtangle.depth - 1;
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drawtrail = true;
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shadowtimer = 0;
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dir = 4;
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fadeaudio = 0;
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fadeaudio2 = 0;
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shinkafade = 0;
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leafpitch = 1;
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endtimer = 0;