con = 0; timer = 0; siner = 0; animindex = 0; scr_darksize(); sprite_index = spr_roaringknight_point_ol; image_speed = 0; if (i_ex(obj_growtangle)) depth = obj_growtangle.depth - 1; drawtrail = true; shadowtimer = 0; dir = 4; fadeaudio = 0; fadeaudio2 = 0; shinkafade = 0; leafpitch = 1; endtimer = 0;