Deltarune (Chapter 3) script viewer

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gml_Object_obj_knight_swordfall_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
3
image_speed = 0;
4
swordcount = 1;
5
countdowner = 29;
6
countdown = 45;
7
turn_type = "full";
8
turn_segment = -1;
9
next_up = -1;
10
next_next_up = -1;
11
turn_time = 160;
12
local_turntimer = 0;
13
anchor_x = x;
14
anchor_y = y;
15
dip = 2;
16
difficulty = 0;
17
forcexfix = false;
18
_siner = 0;