scr_bullet_init(); scr_darksize(); image_speed = 0; swordcount = 1; countdowner = 29; countdown = 45; turn_type = "full"; turn_segment = -1; next_up = -1; next_next_up = -1; turn_time = 160; local_turntimer = 0; anchor_x = x; anchor_y = y; dip = 2; difficulty = 0; forcexfix = false; _siner = 0;