Deltarune (Chapter 3) script viewer

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gml_Object_obj_knight_split_growtangle_Create_0

(view raw script w/o annotations or w/e)
1
image_blend = obj_growtangle.image_blend;
2
image_xscale = obj_growtangle.image_xscale;
3
image_yscale = obj_growtangle.image_yscale;
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effect = -4;
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depth = obj_growtangle.depth + 100;
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con = 0;
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timer = 0;
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distance = 0;
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old_distance = 0;
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obj_growtangle.visible = false;
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heart_y = 0;
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heart_x = 0;
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sprite_index = obj_growtangle.sprite_index;
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split_dist = 50;
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slow = 4;
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fast = 8;
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child_bullet[0] = -4;
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count = 0;
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flame_index = 0;
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marker[0] = instance_create(x + 2, y - 1, obj_marker);
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marker[0].sprite_index = spr_rk_split_flame_big;
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marker[0].image_speed = 0.5;
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marker[0].image_xscale = 2;
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marker[0].image_yscale = 2;
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marker[0].image_angle = 180;
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marker[0].image_blend = c_gray;
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marker[0].depth = depth + 10;
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marker[1] = instance_create(x, y + 2, obj_marker);
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marker[1].sprite_index = spr_rk_split_flame_big;
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marker[1].image_speed = 0.5;
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marker[1].image_xscale = 2;
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marker[1].image_yscale = 2;
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marker[1].image_angle = 0;
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marker[1].image_blend = c_gray;
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marker[1].depth = depth + 10;
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split = false;
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vertical = false;
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diagonal = false;
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launch_force = 0;
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launch_dir = new Vector2(0, 0);
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open_time = 45;
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boxgone = false;
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max_distance = 70;
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split_delay = 0;
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vshift = 0;
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hshift = 0;
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xoffset = 0;
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yoffset = 0;
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angle = 0;
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h_change = 0;
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v_change = 0;
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update_box = false;
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source_surf = -4;
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box_sprite = -4;
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half_box_a = -4;
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half_box_b = -4;
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difficulty = 0;
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split_wait = 5;
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split_hold = 30;
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init = false;
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split_bullet = 790;
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bullet_count = 13;
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bullet_range = 144;
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disable_on_close = true;