image_blend = obj_growtangle.image_blend; image_xscale = obj_growtangle.image_xscale; image_yscale = obj_growtangle.image_yscale; effect = -4; depth = obj_growtangle.depth + 100; con = 0; timer = 0; distance = 0; old_distance = 0; obj_growtangle.visible = false; heart_y = 0; heart_x = 0; sprite_index = obj_growtangle.sprite_index; split_dist = 50; slow = 4; fast = 8; child_bullet[0] = -4; count = 0; flame_index = 0; marker[0] = instance_create(x + 2, y - 1, obj_marker); marker[0].sprite_index = spr_rk_split_flame_big; marker[0].image_speed = 0.5; marker[0].image_xscale = 2; marker[0].image_yscale = 2; marker[0].image_angle = 180; marker[0].image_blend = c_gray; marker[0].depth = depth + 10; marker[1] = instance_create(x, y + 2, obj_marker); marker[1].sprite_index = spr_rk_split_flame_big; marker[1].image_speed = 0.5; marker[1].image_xscale = 2; marker[1].image_yscale = 2; marker[1].image_angle = 0; marker[1].image_blend = c_gray; marker[1].depth = depth + 10; split = false; vertical = false; diagonal = false; launch_force = 0; launch_dir = new Vector2(0, 0); open_time = 45; boxgone = false; max_distance = 70; split_delay = 0; vshift = 0; hshift = 0; xoffset = 0; yoffset = 0; angle = 0; h_change = 0; v_change = 0; update_box = false; source_surf = -4; box_sprite = -4; half_box_a = -4; half_box_b = -4; difficulty = 0; split_wait = 5; split_hold = 30; init = false; split_bullet = 790; bullet_count = 13; bullet_range = 144; disable_on_close = true;