Deltarune (Chapter 3) script viewer

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gml_Object_obj_knight_roaring_star_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
image_xscale = 0;
3
image_yscale = 0;
4
even = false;
5
destroyonhit = false;
6
timer = 0;
7
con = 0;
8
growstart = 0;
9
playSound = true;
10
beamflicker = 0;
11
split = 0;
12
outbound = false;
13
splitmax = 14;
14
splitease = 0;
15
finalx = 0;
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damage = 206;
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element = 5;