scr_bullet_init(); image_xscale = 0; image_yscale = 0; even = false; destroyonhit = false; timer = 0; con = 0; growstart = 0; playSound = true; beamflicker = 0; split = 0; outbound = false; splitmax = 14; splitease = 0; finalx = 0; damage = 206; element = 5;