Deltarune (Chapter 3) script viewer

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gml_Object_obj_knight_roaring_fx_Create_0

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1
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
2
image_speed = 0;
3
timer = 0;
4
gigatimer = 0;
5
spin = choose(1, -1);
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random_aim = 0;
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attack_speed = 0;
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counter = 0;
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sprite_index = spr_roaringknight_shift_ol;
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image_index = 1;
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state = "intro";
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with (obj_growtangle)
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    keep = true;
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whiteout = false;
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whiteout_counter = 0;
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shudder = 0;
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bar = 0;
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density = 12;
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createbullets = false;
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if (i_ex(obj_battlecontroller))
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    createbullets = true;
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roarendtimer = 0;
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roarendtimermax = 190;