scr_darksize(); image_speed = 0; timer = 0; gigatimer = 0; spin = choose(1, -1); random_aim = 0; attack_speed = 0; counter = 0; sprite_index = spr_roaringknight_shift_ol; image_index = 1; state = "intro"; with (obj_growtangle) keep = true; whiteout = false; whiteout_counter = 0; shudder = 0; bar = 0; density = 12; createbullets = false; if (i_ex(obj_battlecontroller)) createbullets = true; roarendtimer = 0; roarendtimermax = 190;