Deltarune (Chapter 3) script viewer

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gml_Object_obj_knight_roaring2_Create_0

(view raw script w/o annotations or w/e)
1
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
2
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
3
image_speed = 0;
4
jumpimages = false;
5
my_surface = -4;
6
ball_surface = -4;
7
star_surface = -4;
8
terrible_surface = -4;
9
darkness = 0;
10
ball_darkness = 0;
11
timer = 0;
12
fake_x = camerawidth() * 0.5;
13
fake_y = 24;
14
fake_alpha = 0;
15
rand_angle = irandom(360);
16
rand_dist = 320;
17
star_flicker = 2;
18
intensity = 1.5;
19
intensify = 1.5;
20
attack_timer = 0;
21
attack_timer_goal = -2;
22
attack_token = 1;
23
roaring_timer = 0;
24
line_timer = -1;
25
r = 128;
26
g = 128;
27
b = 128;
28
knight_sprite = 664;
29
knight_sprite_image = 0;
30
knight_sprite_speed = 0.5;
31
bobble_count = 0;
32
bobble_freq = 1;
33
bobble_amp = 4;
34
ball_counter = 0;
35
ball_speed = 2;
36
player_suck = 0.5;
37
hsv = 128;
38
hsv_switch = false;
39
sound = -4;
40
bullet_list = ds_list_create();
41
do_fake_screen = false;
42
fakey_screen = -4;
43
fakey_screen_2 = -4;
44
stop = false;
45
obj_heart.boundaryup = 160;
46
y -= 320;
47
obj_knight_enemy.chargeupcon = 2;
48
obj_knight_enemy.chargeuptimer = 0;
49
scr_script_delayed
scr_script_delayed

function
scr_script_delayed()
{ var __scriptdelay = instance_create(0, 0, obj_script_delayed); __scriptdelay.script = argument[0]; __scriptdelay.alarm[0] = argument[1]; __scriptdelay.target = id; for (var __i = 0; __i < (argument_count - 2); __i++) __scriptdelay.script_arg[__i] = argument[__i + 2]; __scriptdelay.arg_count = argument_count - 2; return __scriptdelay; }
(scr_lerpvar, 20, "darkness", 0, 1, 32);
50
starcount_p1 = 0;
51
starcount_p2 = 0;
52
starvar = 0;