scr_darksize(); scr_bullet_init(); image_speed = 0; jumpimages = false; my_surface = -4; ball_surface = -4; star_surface = -4; terrible_surface = -4; darkness = 0; ball_darkness = 0; timer = 0; fake_x = camerawidth() * 0.5; fake_y = 24; fake_alpha = 0; rand_angle = irandom(360); rand_dist = 320; star_flicker = 2; intensity = 1.5; intensify = 1.5; attack_timer = 0; attack_timer_goal = -2; attack_token = 1; roaring_timer = 0; line_timer = -1; r = 128; g = 128; b = 128; knight_sprite = 664; knight_sprite_image = 0; knight_sprite_speed = 0.5; bobble_count = 0; bobble_freq = 1; bobble_amp = 4; ball_counter = 0; ball_speed = 2; player_suck = 0.5; hsv = 128; hsv_switch = false; sound = -4; bullet_list = ds_list_create(); do_fake_screen = false; fakey_screen = -4; fakey_screen_2 = -4; stop = false; obj_heart.boundaryup = 160; y -= 320; obj_knight_enemy.chargeupcon = 2; obj_knight_enemy.chargeuptimer = 0; scr_script_delayed(scr_lerpvar, 20, "darkness", 0, 1, 32); starcount_p1 = 0; starcount_p2 = 0; starvar = 0;