Deltarune (Chapter 3) script viewer

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gml_Object_obj_knight_pointing_starchild_Create_0

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1
event_inherited();
2
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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deceleration = 0.1;
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minspeed = 1;
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timer = 0;
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drawtimer = 0;
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damage = 1;
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element = 5;
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lifetime = 60;
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difficulty = 0;
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con = 0;
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tracking = true;
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timer = 0;
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start_angle = 0;
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target_angle = 0;
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rotation = 0;
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delay = 0;
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init = false;
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rotatespeed = 10;
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ease = 0;
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xscale_start = 0;
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yscale_start = 0;
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xprev = x;
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yprev = y;
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outline = 0;
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accel = 0.5;
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sprite_index = spr_knight_starchild_parts;