event_inherited(); scr_bullet_init(); deceleration = 0.1; minspeed = 1; timer = 0; drawtimer = 0; damage = 1; element = 5; lifetime = 60; difficulty = 0; con = 0; tracking = true; timer = 0; start_angle = 0; target_angle = 0; rotation = 0; delay = 0; init = false; rotatespeed = 10; ease = 0; xscale_start = 0; yscale_start = 0; xprev = x; yprev = y; outline = 0; accel = 0.5; sprite_index = spr_knight_starchild_parts;