Deltarune (Chapter 3) script viewer

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gml_Object_obj_knight_pointing_star_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
growspeed = 0.02;
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image_xscale = 0;
4
image_yscale = 0;
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even = false;
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destroyonhit = false;
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timer = 0;
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con = 0;
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growstart = 0;
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playSound = true;
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beamflicker = 0;
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damage = 1;
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grazepoints = 2;
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element = 5;
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difficulty = 0;
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grazetimer = 0;
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side = 0;
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init = false;
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mask_index = spr_knight_bullet_star_mask;
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rotation = 0;
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dir = choose(-1, 1);