scr_bullet_init(); growspeed = 0.02; image_xscale = 0; image_yscale = 0; even = false; destroyonhit = false; timer = 0; con = 0; growstart = 0; playSound = true; beamflicker = 0; damage = 1; grazepoints = 2; element = 5; difficulty = 0; grazetimer = 0; side = 0; init = false; mask_index = spr_knight_bullet_star_mask; rotation = 0; dir = choose(-1, 1);