Deltarune (Chapter 3) script viewer

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gml_Object_obj_knight_pointing_cone_Create_0

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1
surf = -4;
2
starsurf = -4;
3
angle = 0;
4
target_angle = 60;
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bg_x = 0;
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lines_x = 0;
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tween = 0;
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ease = 0;
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angle_lerp = 0;
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image_xscale = 2;
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image_yscale = 2;
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image_speed = 0;
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if (i_ex(obj_knight_enemy))
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{
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    obj_knight_enemy.visible = false;
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    aetimer = obj_knight_enemy.aetimer;
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}
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else
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{
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    aetimer = 0;
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}
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con = 0;
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difficulty = 0;
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yoff = irandom(60) + 2;
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timer = 0;
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fake_gt = instance_create(x, y, obj_fake_gt);
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gt_x = obj_growtangle.x;
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knockback = 0;
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star_flicker = 0;
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draw_angle = 0;
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starlist[0] = -1;
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childlist[0] = -1;
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point_frame = 0;
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afterimage_spread = 0;
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image_timer = 0;
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timerb = 0;
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endtimer = 120;
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child_attack = false;
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count = 0;