surf = -4; starsurf = -4; angle = 0; target_angle = 60; bg_x = 0; lines_x = 0; tween = 0; ease = 0; angle_lerp = 0; image_xscale = 2; image_yscale = 2; image_speed = 0; if (i_ex(obj_knight_enemy)) { obj_knight_enemy.visible = false; aetimer = obj_knight_enemy.aetimer; } else { aetimer = 0; } con = 0; difficulty = 0; yoff = irandom(60) + 2; timer = 0; fake_gt = instance_create(x, y, obj_fake_gt); gt_x = obj_growtangle.x; knockback = 0; star_flicker = 0; draw_angle = 0; starlist[0] = -1; childlist[0] = -1; point_frame = 0; afterimage_spread = 0; image_timer = 0; timerb = 0; endtimer = 120; child_attack = false; count = 0;