|
1
|
if (!i_ex(obj_herosusie) || !i_ex(obj_heroralsei))
|
|
2
|
{
|
|
3
|
if (debugvar == false && scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} ())
|
|
4
|
{
|
|
5
|
scr_debug_printscr_debug_print
function scr_debug_print(arg0)
{
}
function print_message(arg0)
{
}
function debug_print(arg0)
{
}
function scr_debug_clear_all()
{
} ("You need Susie and Ralsei for this battle");
|
|
6
|
debugvar = true;
|
|
7
|
}
|
|
8
|
exit;
|
|
9
|
}
|
|
10
|
if (global.monsterhp[myself] <= (global.monstermaxhp[myself] * 0.8))
|
|
11
|
global.tempflag[96] = 1;
|
|
12
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} () && keyboard_check_pressed(vk_backspace))
|
|
13
|
global.monsterhp[myself] -= 3000;
|
|
14
|
if (holdbreathcount > 0 && i_ex(obj_heart))
|
|
15
|
obj_heart.wspeed = 5;
|
|
16
|
if (holdbreathcount > 0 && i_ex(obj_knight_roaring2) && i_ex(obj_heart))
|
|
17
|
obj_heart.wspeed = 6;
|
|
18
|
damagereductiontimer++;
|
|
19
|
if (damagereductiontimer == 1)
|
|
20
|
{
|
|
21
|
if (phaseturn == 1 && phase == 1)
|
|
22
|
{
|
|
23
|
phaseturn = 1;
|
|
24
|
myattackchoice = 2;
|
|
25
|
difficulty = 0;
|
|
26
|
}
|
|
27
|
damagereduction = 0.2;
|
|
28
|
global.monstername[myself] = stringsetloc(Knight"Knight", "obj_knight_enemy_slash_Step_0_gml_23_0" );
|
|
29
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} ())
|
|
30
|
scr_debug_printscr_debug_print
function scr_debug_print(arg0)
{
}
function print_message(arg0)
{
}
function debug_print(arg0)
{
}
function scr_debug_clear_all()
{
} ("damage reduction set to 0.8");
|
|
31
|
blocking = 0;
|
|
32
|
hurtsprite = spr_roaringknight_hurt;
|
|
33
|
}
|
|
34
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} ())
|
|
35
|
overrideAttack = scr_attack_overridescr_attack_override
function scr_attack_override(arg0, arg1, arg2, arg3 = false)
{
var __attackdebug = arg0;
if (arg1 > 10)
arg1 = 10;
if (sunkus_kb_check_pressed(110) || sunkus_kb_check_pressed(189))
{
__attackdebug = -1;
if (arg3)
scr_debug_print(arg2 + " is normal now.");
else
scr_debug_print(arg2 + " attack randomized.");
}
else
{
for (i = 0; i < arg1; i++)
{
if (sunkus_kb_check_pressed(ord(string(i))) || sunkus_kb_check_pressed(96 + i))
__attackdebug = i;
}
for (i = arg1; i < 10; i++)
{
if (sunkus_kb_check_pressed(ord(string(i))) || sunkus_kb_check_pressed(96 + i))
scr_debug_print(arg2 + " does not have an attack no. " + string(i));
}
}
if (__attackdebug != arg0 && __attackdebug > -1)
scr_debug_print(arg2 + " attack set to no. " + string(__attackdebug));
if (sunkus_kb_check_pressed(9))
{
if (window_get_height() == 480)
{
var __screensize = floor(display_get_height() / 480);
window_set_size(640 * __screensize, 480 * __screensize);
}
else
{
window_set_size(640, 480);
}
}
return __attackdebug;
} (overrideAttack, 10, "The Roaring Knight", true);
|
|
36
|
if (blockanim == 1)
|
|
37
|
{
|
|
38
|
snd_stop(snd_bell);
|
|
39
|
snd_play(snd_bell);
|
|
40
|
idlesprite = spr_roaringknight_block_ol;
|
|
41
|
whiteflash = 2;
|
|
42
|
blockanim = 2;
|
|
43
|
blocktimer = 0;
|
|
44
|
shakex = 5;
|
|
45
|
state = 3;
|
|
46
|
hurttimer = 30;
|
|
47
|
}
|
|
48
|
if (blockanim == 2)
|
|
49
|
{
|
|
50
|
blocktimer++;
|
|
51
|
if (blocktimer == 1)
|
|
52
|
{
|
|
53
|
anim = instance_create(x + 14, y + 40, obj_block_vfx);
|
|
54
|
anim.sprite_index = spr_roaringknight_block_vfx;
|
|
55
|
anim.image_xscale = 1.3;
|
|
56
|
anim.image_yscale = 1.3;
|
|
57
|
anim.vspeed = -8;
|
|
58
|
anim.gravity_direction = 0;
|
|
59
|
anim.gravity = 1;
|
|
60
|
anim.image_speed = 0.5;
|
|
61
|
anim = instance_create(x + 14, y + 40, obj_block_vfx);
|
|
62
|
anim.sprite_index = spr_roaringknight_block_vfx;
|
|
63
|
anim.image_xscale = 1.3;
|
|
64
|
anim.image_yscale = 1.3;
|
|
65
|
anim.vspeed = 8;
|
|
66
|
anim.gravity_direction = 0;
|
|
67
|
anim.gravity = 2;
|
|
68
|
anim.image_speed = 0.5;
|
|
69
|
}
|
|
70
|
if (blocktimer == 3 || blocktimer == 6)
|
|
71
|
{
|
|
72
|
anim = instance_create(x + 14, y + 40, obj_block_vfx);
|
|
73
|
anim.sprite_index = spr_roaringknight_block_vfx;
|
|
74
|
anim.image_xscale = 1.3;
|
|
75
|
anim.image_yscale = 1.3;
|
|
76
|
anim.vspeed = choose(-8, 8);
|
|
77
|
anim.gravity_direction = 0;
|
|
78
|
anim.gravity = 2;
|
|
79
|
anim.image_speed = 0.5;
|
|
80
|
}
|
|
81
|
if (blocktimer == 15)
|
|
82
|
{
|
|
83
|
blocktimer = 0;
|
|
84
|
blockanim = 0;
|
|
85
|
idlesprite = spr_roaringknight_idle;
|
|
86
|
}
|
|
87
|
}
|
|
88
|
if (global.monster[myself] == 1)
|
|
89
|
{
|
|
90
|
if (scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk") && talked == 0 && end_cutscene_version == 0)
|
|
91
|
{
|
|
92
|
scr_randomtargetscr_randomtarget
function scr_randomtarget()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
if (global.chapter >= 2 && mytarget != 3)
{
if (global.charcantarget[0])
global.targeted[0] = 1;
if (global.charcantarget[1])
global.targeted[1] = 1;
if (global.charcantarget[2])
global.targeted[2] = 1;
mytarget = 4;
}
} ();
|
|
93
|
if (!instance_exists(obj_darkener))
|
|
94
|
instance_create(0, 0, obj_darkener);
|
|
95
|
global.fc = 22;
|
|
96
|
global.typer = 81;
|
|
97
|
var createballoon = false;
|
|
98
|
susietalks = 1;
|
|
99
|
if (global.hp[2] > 0)
|
|
100
|
{
|
|
101
|
balloonturn++;
|
|
102
|
if (balloonturn == 6)
|
|
103
|
{
|
|
104
|
msgsetloc(0, Heheh...Wait for inputClose Message"Heheh.../%", "obj_knight_enemy_slash_Step_0_gml_146_0" );
|
|
105
|
ballooncon = 1;
|
|
106
|
balloonend = 0;
|
|
107
|
createballoon = true;
|
|
108
|
}
|
|
109
|
if (balloonturn == 7)
|
|
110
|
{
|
|
111
|
msgsetloc(0, Thing is, you actually...Wait for inputClose Message"Thing is,&you actually.../%", "obj_knight_enemy_slash_Step_0_gml_147_0" );
|
|
112
|
ballooncon = 2;
|
|
113
|
balloonend = 0;
|
|
114
|
createballoon = true;
|
|
115
|
}
|
|
116
|
if (balloonturn == 8)
|
|
117
|
{
|
|
118
|
msgsetloc(0, You? You're all damn alone...Wait for inputClose Message"You? You're all&damn alone.../%", "obj_knight_enemy_slash_Step_0_gml_148_0" );
|
|
119
|
ballooncon = 3;
|
|
120
|
balloonend = 0;
|
|
121
|
createballoon = true;
|
|
122
|
}
|
|
123
|
if (balloonturn == 9)
|
|
124
|
{
|
|
125
|
msgsetloc(0, Even... even if you knock me down...Wait for inputClose Message"Even... even if&you knock me down.../%", "obj_knight_enemy_slash_Step_0_gml_149_0" );
|
|
126
|
ballooncon = 4;
|
|
127
|
balloonend = 0;
|
|
128
|
createballoon = true;
|
|
129
|
}
|
|
130
|
if (balloonturn == 9 && global.hp[1] < 1 && global.hp[3] < 1)
|
|
131
|
{
|
|
132
|
msgsetloc(0, Even... even if you knock them down...Wait for inputClose Message"Even... even if&you knock them down.../%", "obj_knight_enemy_slash_Step_0_gml_150_0" );
|
|
133
|
ballooncon = 5;
|
|
134
|
balloonend = 0;
|
|
135
|
createballoon = true;
|
|
136
|
}
|
|
137
|
if (balloonturn == 10)
|
|
138
|
{
|
|
139
|
msgsetloc(0, As long as Kris has got a hand to lift me up with...Wait for inputClose Message"As long as Kris has got&a hand to lift me up with.../%", "obj_knight_enemy_slash_Step_0_gml_151_0" );
|
|
140
|
ballooncon = 6;
|
|
141
|
balloonend = 0;
|
|
142
|
createballoon = true;
|
|
143
|
}
|
|
144
|
if (balloonturn == 10 && global.hp[1] < 1 && global.hp[3] < 1)
|
|
145
|
{
|
|
146
|
msgsetloc(0, As long as I'm here to lift them back up...Wait for inputClose Message"As long as I'm here to&lift them back up.../%", "obj_knight_enemy_slash_Step_0_gml_152_0" );
|
|
147
|
ballooncon = 6;
|
|
148
|
balloonend = 0;
|
|
149
|
createballoon = true;
|
|
150
|
}
|
|
151
|
if (balloonturn == 11)
|
|
152
|
{
|
|
153
|
msgsetloc(0, So... give up.Wait for inputClose Message"So... give up./%", "obj_knight_enemy_slash_Step_0_gml_153_0" );
|
|
154
|
ballooncon = 0;
|
|
155
|
balloonend = 1;
|
|
156
|
createballoon = true;
|
|
157
|
}
|
|
158
|
if (balloonturn == 12)
|
|
159
|
{
|
|
160
|
msgsetloc(0, You know you can't win... so... give up!Wait for inputClose Message"You know you can't&win... so... give up!/%", "obj_knight_enemy_slash_Step_0_gml_154_0" );
|
|
161
|
ballooncon = 0;
|
|
162
|
balloonend = 1;
|
|
163
|
createballoon = true;
|
|
164
|
}
|
|
165
|
if (balloonturn == 13)
|
|
166
|
{
|
|
167
|
msgsetloc(0, ... You won't even...Wait for inputClose Message"... You won't even.../%", "obj_knight_enemy_slash_Step_0_gml_155_0" );
|
|
168
|
ballooncon = 7;
|
|
169
|
balloonend = 0;
|
|
170
|
createballoon = true;
|
|
171
|
}
|
|
172
|
if (balloonturn == 14)
|
|
173
|
{
|
|
174
|
msgsetloc(0, ... heh... heheheh...Wait for inputClose Message"... heh... heheheh.../%", "obj_knight_enemy_slash_Step_0_gml_156_0" );
|
|
175
|
ballooncon = 8;
|
|
176
|
balloonend = 0;
|
|
177
|
createballoon = true;
|
|
178
|
}
|
|
179
|
}
|
|
180
|
if (createballoon)
|
|
181
|
{
|
|
182
|
global.typer = 75;
|
|
183
|
scr_enemyblconscr_enemyblcon
function scr_enemyblcon(arg0, arg1, arg2)
{
if (arg2 == 0)
{
mywriter = instance_create(arg0, arg1, obj_writer);
return mywriter;
}
if (arg2 == 1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
return myblcon;
}
if (arg2 == 2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v;
return myblcon;
}
if (arg2 == 3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
return myblcon;
}
if (arg2 == 4)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.image_index = 0;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 5)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.image_index = 1;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 6)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 7)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_r;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 8)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_tall;
return myblcon;
}
if (arg2 == 10)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.auto_length = 1;
return myblcon;
}
if (arg2 == 11)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_left;
return myblcon;
}
if (arg2 == 12)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right;
return myblcon;
}
if (arg2 == 12.1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right2;
return myblcon;
}
if (arg2 == 12.2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right3;
return myblcon;
}
if (arg2 == 12.3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right4;
return myblcon;
}
if (arg2 == 12.4)
{
... (obj_herosusie.x + 92, obj_herosusie.y + 38, 14);
|
|
184
|
scr_guardpeekscr_guardpeek
function scr_guardpeek(arg0)
{
if (global.faceaction[arg0.myself] == 4)
{
var _peeker = 0;
if (arg0 == obj_heroralsei)
{
obj_heroralsei.image_alpha = 0;
_peeker = scr_battle_marker(obj_heroralsei.x, obj_heroralsei.y, spr_ralsei_defend_peek);
_peeker.depth = obj_heroralsei.depth;
_peeker.sourceobject = obj_heroralsei;
_peeker.endanimation = spr_ralsei_redefend;
}
else if (arg0 == obj_herosusie)
{
obj_herosusie.image_alpha = 0;
_peeker = scr_battle_marker(obj_herosusie.x + 8, obj_herosusie.y + 4, spr_susie_defend_peek);
_peeker.depth = obj_herosusie.depth;
_peeker.sourceobject = obj_herosusie;
}
return _peeker;
}
} (obj_herosusie);
|
|
185
|
myblcon.depth = depth - 100;
|
|
186
|
}
|
|
187
|
ralseitalks = 0;
|
|
188
|
susietalks = 0;
|
|
189
|
if (createballoon == false)
|
|
190
|
{
|
|
191
|
global.mnfight = 1.5;
|
|
192
|
}
|
|
193
|
else if (ballooncon == 0)
|
|
194
|
{
|
|
195
|
talked = 0.5;
|
|
196
|
talktimer = 0;
|
|
197
|
}
|
|
198
|
else
|
|
199
|
{
|
|
200
|
talked = 0.6;
|
|
201
|
talktimer = 0;
|
|
202
|
}
|
|
203
|
rtimer = 0;
|
|
204
|
}
|
|
205
|
if (talked == 0.5)
|
|
206
|
{
|
|
207
|
talktimer++;
|
|
208
|
if ((button3_p() && talktimer > 15) || !i_ex(obj_writer))
|
|
209
|
{
|
|
210
|
with (obj_writer)
|
|
211
|
instance_destroy();
|
|
212
|
alarm[6] = 1; gml_Object_obj_knight_enemy_Alarm_6.gml
if (balloonend == 1)
{
talked = 1;
}
else
{
talked = 0.6;
talktimer = 0;
}
|
|
213
|
}
|
|
214
|
}
|
|
215
|
if (talked == 0.6)
|
|
216
|
{
|
|
217
|
talktimer++;
|
|
218
|
if ((button3_p() && talktimer > 15) || !i_ex(obj_writer))
|
|
219
|
{
|
|
220
|
with (obj_writer)
|
|
221
|
instance_destroy();
|
|
222
|
if (ballooncon == 1)
|
|
223
|
{
|
|
224
|
msgsetloc(0, Didn't... think we'd still be standing, did you?Wait for inputClose Message"Didn't... think&we'd still be&standing, did you?/%", "obj_knight_enemy_slash_Step_0_gml_203_0" );
|
|
225
|
ballooncon = 0;
|
|
226
|
balloonend = 1;
|
|
227
|
}
|
|
228
|
else if (ballooncon == 2)
|
|
229
|
{
|
|
230
|
msgsetloc(0, You actually messed up, picking a fight with US!Wait for inputClose Message"You actually messed up,&picking a fight with US!/%", "obj_knight_enemy_slash_Step_0_gml_204_0" );
|
|
231
|
ballooncon = 0;
|
|
232
|
balloonend = 1;
|
|
233
|
}
|
|
234
|
else if (ballooncon == 3)
|
|
235
|
{
|
|
236
|
msgsetloc(0, Me? I got... Kris and Ralsei behind me.Wait for inputClose Message"Me? I got...&Kris and Ralsei&behind me./%", "obj_knight_enemy_slash_Step_0_gml_205_0" );
|
|
237
|
ballooncon = 0;
|
|
238
|
balloonend = 1;
|
|
239
|
}
|
|
240
|
else if (ballooncon == 4)
|
|
241
|
{
|
|
242
|
msgsetloc(0, As long as Kris, Ralsei, are here...Wait for inputClose Message"As long as Kris,&Ralsei, are here.../%", "obj_knight_enemy_slash_Step_0_gml_206_0" );
|
|
243
|
ballooncon = 0;
|
|
244
|
balloonend = 1;
|
|
245
|
}
|
|
246
|
else if (ballooncon == 5)
|
|
247
|
{
|
|
248
|
msgsetloc(0, As long as I'm here...Wait for inputClose Message"As long as&I'm here.../%", "obj_knight_enemy_slash_Step_0_gml_207_0" );
|
|
249
|
ballooncon = 0;
|
|
250
|
balloonend = 1;
|
|
251
|
}
|
|
252
|
else if (ballooncon == 6)
|
|
253
|
{
|
|
254
|
msgsetloc(0, Heh... you're never gonna win, you hear me?!Wait for inputClose Message"Heh... you're never gonna&win, you hear me?!/%", "obj_knight_enemy_slash_Step_0_gml_208_0" );
|
|
255
|
ballooncon = 0;
|
|
256
|
balloonend = 1;
|
|
257
|
}
|
|
258
|
else if (ballooncon == 7)
|
|
259
|
{
|
|
260
|
msgsetloc(0, ... say a thing, huh...Wait for inputClose Message"... say a thing, huh.../%", "obj_knight_enemy_slash_Step_0_gml_209_0" );
|
|
261
|
ballooncon = 0;
|
|
262
|
balloonend = 1;
|
|
263
|
}
|
|
264
|
else if (ballooncon == 8)
|
|
265
|
{
|
|
266
|
msgsetloc(0, Man, I'm done talking.Wait for inputClose Message"Man, I'm done talking./%", "obj_knight_enemy_slash_Step_0_gml_210_0" );
|
|
267
|
ballooncon = 9;
|
|
268
|
balloonend = 0;
|
|
269
|
}
|
|
270
|
else if (ballooncon == 9)
|
|
271
|
{
|
|
272
|
msgsetloc(0, ... people like you... just piss me off.Wait for inputClose Message"... people like you...&just piss me off./%", "obj_knight_enemy_slash_Step_0_gml_211_0" );
|
|
273
|
ballooncon = 0;
|
|
274
|
balloonend = 1;
|
|
275
|
}
|
|
276
|
talked = 0.7;
|
|
277
|
susietalks = 1;
|
|
278
|
global.typer = 75;
|
|
279
|
scr_enemyblconscr_enemyblcon
function scr_enemyblcon(arg0, arg1, arg2)
{
if (arg2 == 0)
{
mywriter = instance_create(arg0, arg1, obj_writer);
return mywriter;
}
if (arg2 == 1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
return myblcon;
}
if (arg2 == 2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v;
return myblcon;
}
if (arg2 == 3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
return myblcon;
}
if (arg2 == 4)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.image_index = 0;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 5)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.image_index = 1;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 6)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 7)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_r;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 8)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_tall;
return myblcon;
}
if (arg2 == 10)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.auto_length = 1;
return myblcon;
}
if (arg2 == 11)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_left;
return myblcon;
}
if (arg2 == 12)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right;
return myblcon;
}
if (arg2 == 12.1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right2;
return myblcon;
}
if (arg2 == 12.2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right3;
return myblcon;
}
if (arg2 == 12.3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right4;
return myblcon;
}
if (arg2 == 12.4)
{
... (obj_herosusie.x + 92, obj_herosusie.y + 38, 14);
|
|
280
|
scr_guardpeekscr_guardpeek
function scr_guardpeek(arg0)
{
if (global.faceaction[arg0.myself] == 4)
{
var _peeker = 0;
if (arg0 == obj_heroralsei)
{
obj_heroralsei.image_alpha = 0;
_peeker = scr_battle_marker(obj_heroralsei.x, obj_heroralsei.y, spr_ralsei_defend_peek);
_peeker.depth = obj_heroralsei.depth;
_peeker.sourceobject = obj_heroralsei;
_peeker.endanimation = spr_ralsei_redefend;
}
else if (arg0 == obj_herosusie)
{
obj_herosusie.image_alpha = 0;
_peeker = scr_battle_marker(obj_herosusie.x + 8, obj_herosusie.y + 4, spr_susie_defend_peek);
_peeker.depth = obj_herosusie.depth;
_peeker.sourceobject = obj_herosusie;
}
return _peeker;
}
} (obj_herosusie);
|
|
281
|
myblcon.depth = depth - 100;
|
|
282
|
ralseitalks = 0;
|
|
283
|
susietalks = 0;
|
|
284
|
alarm[6] = 1; gml_Object_obj_knight_enemy_Alarm_6.gml
if (balloonend == 1)
{
talked = 1;
}
else
{
talked = 0.6;
talktimer = 0;
}
|
|
285
|
}
|
|
286
|
}
|
|
287
|
if (talked == 1 && scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk") && !i_ex(obj_writer))
|
|
288
|
{
|
|
289
|
global.mnfight = 1.5;
|
|
290
|
attackchosen = false;
|
|
291
|
}
|
|
292
|
if (global.mnfight == 1.5 && end_cutscene_version == 0)
|
|
293
|
{
|
|
294
|
if (!instance_exists(obj_growtangle))
|
|
295
|
{
|
|
296
|
event_user(0);
|
|
297
|
setdownmessage = false;
|
|
298
|
if (damagereduction >= 0.2 && damagereduction < 0.35)
|
|
299
|
damagereduction += 0.01;
|
|
300
|
if (myattackchoice == -1)
|
|
301
|
{
|
|
302
|
}
|
|
303
|
else if (myattackchoice == 0)
|
|
304
|
{
|
|
305
|
instance_create((__view_get(e__VW.XView, 0) + 320) - 152, __view_get(e__VW.YView, 0) + 170, obj_growtangle);
|
|
306
|
}
|
|
307
|
else if (myattackchoice == 11)
|
|
308
|
{
|
|
309
|
instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 190, obj_growtangle);
|
|
310
|
}
|
|
311
|
else if (myattackchoice == 13)
|
|
312
|
{
|
|
313
|
instance_create(__view_get(e__VW.XView, 0) + 300, __view_get(e__VW.YView, 0) + 190, obj_growtangle);
|
|
314
|
}
|
|
315
|
else
|
|
316
|
{
|
|
317
|
instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle);
|
|
318
|
}
|
|
319
|
if (myattackchoice == 0)
|
|
320
|
obj_growtangle.maxxscale = 0.5;
|
|
321
|
if (myattackchoice == 1)
|
|
322
|
{
|
|
323
|
obj_growtangle.maxxscale = 2.25;
|
|
324
|
obj_growtangle.maxyscale = 1.75;
|
|
325
|
}
|
|
326
|
if (myattackchoice == 4)
|
|
327
|
{
|
|
328
|
obj_growtangle.maxxscale = 3.5;
|
|
329
|
obj_growtangle.maxyscale = 3.5;
|
|
330
|
}
|
|
331
|
if (myattackchoice == 13)
|
|
332
|
obj_growtangle.maxxscale = 3;
|
|
333
|
if (myattackchoice == 15)
|
|
334
|
{
|
|
335
|
}
|
|
336
|
}
|
|
337
|
if (!instance_exists(obj_moveheart) && !i_ex(obj_heart) && myattackchoice != -1)
|
|
338
|
{
|
|
339
|
scr_moveheartscr_moveheart
function scr_moveheart()
{
global.inv = 0;
return instance_create(obj_herokris.x + 10, obj_herokris.y + 40, obj_moveheart);
} ();
|
|
340
|
if (myattackchoice == 13)
|
|
341
|
{
|
|
342
|
with (obj_moveheart)
|
|
343
|
{
|
|
344
|
distx = obj_growtangle.x - 40;
|
|
345
|
disty = obj_growtangle.y - 8;
|
|
346
|
dist = point_distance(x, y, distx, disty);
|
|
347
|
move_towards_point(distx, disty, dist / flytime);
|
|
348
|
}
|
|
349
|
}
|
|
350
|
}
|
|
351
|
global.mnfight = 2;
|
|
352
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (90);
|
|
353
|
}
|
|
354
|
if (scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("bullets") && attacked == 0 && end_cutscene_version == 0)
|
|
355
|
{
|
|
356
|
rtimer += 1;
|
|
357
|
if (rtimer == 12)
|
|
358
|
{
|
|
359
|
aoedamage = false;
|
|
360
|
if (myattackchoice == 0)
|
|
361
|
{
|
|
362
|
global.monsterattackname[myself] = "Swordslash";
|
|
363
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
364
|
dc.type = 109;
|
|
365
|
dc.difficulty = difficulty;
|
|
366
|
global.invc = 0.4;
|
|
367
|
}
|
|
368
|
else if (myattackchoice == 1)
|
|
369
|
{
|
|
370
|
global.monsterattackname[myself] = "Stars";
|
|
371
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
372
|
dc.type = 98;
|
|
373
|
dc.difficulty = difficulty;
|
|
374
|
global.invc = 1;
|
|
375
|
}
|
|
376
|
else if (myattackchoice == 2)
|
|
377
|
{
|
|
378
|
global.monsterattackname[myself] = "Flurry";
|
|
379
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
380
|
dc.type = 99;
|
|
381
|
dc.difficulty = difficulty;
|
|
382
|
global.invc = 0.4;
|
|
383
|
}
|
|
384
|
else if (myattackchoice == 3)
|
|
385
|
{
|
|
386
|
global.monsterattackname[myself] = "swordtunnel";
|
|
387
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
388
|
dc.type = 102;
|
|
389
|
global.invc = 0.4;
|
|
390
|
}
|
|
391
|
else if (myattackchoice == 4)
|
|
392
|
{
|
|
393
|
global.monsterattackname[myself] = "xattacks";
|
|
394
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
395
|
dc.type = 103;
|
|
396
|
global.invc = 0.4;
|
|
397
|
}
|
|
398
|
else if (myattackchoice == 5)
|
|
399
|
{
|
|
400
|
global.monsterattackname[myself] = "rotatingslash";
|
|
401
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
402
|
dc.type = 104;
|
|
403
|
dc.difficulty = difficulty;
|
|
404
|
global.invc = 1;
|
|
405
|
}
|
|
406
|
else if (myattackchoice == 6)
|
|
407
|
{
|
|
408
|
global.monsterattackname[myself] = "underboxattack";
|
|
409
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
410
|
dc.type = 106;
|
|
411
|
global.invc = 0.4;
|
|
412
|
}
|
|
413
|
else if (myattackchoice == 7)
|
|
414
|
{
|
|
415
|
global.monsterattackname[myself] = "combinationattack";
|
|
416
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
417
|
dc.type = 105;
|
|
418
|
global.invc = 0.4;
|
|
419
|
}
|
|
420
|
else if (myattackchoice == 9)
|
|
421
|
{
|
|
422
|
global.monsterattackname[myself] = "roaring";
|
|
423
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
424
|
dc.type = 107;
|
|
425
|
global.invc = 1;
|
|
426
|
}
|
|
427
|
else if (myattackchoice == 10)
|
|
428
|
{
|
|
429
|
global.monsterattackname[myself] = "swords falling";
|
|
430
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
431
|
dc.type = 108;
|
|
432
|
dc.difficulty = difficulty;
|
|
433
|
global.invc = 0.4;
|
|
434
|
}
|
|
435
|
else if (myattackchoice == 11)
|
|
436
|
{
|
|
437
|
global.monsterattackname[myself] = "tracking swords";
|
|
438
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
439
|
dc.type = 151;
|
|
440
|
dc.difficulty = 0;
|
|
441
|
dc.damage = 206;
|
|
442
|
global.invc = 0.4;
|
|
443
|
}
|
|
444
|
else if (myattackchoice == 12)
|
|
445
|
{
|
|
446
|
global.monsterattackname[myself] = "diagonal bullets";
|
|
447
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
448
|
dc.type = 152;
|
|
449
|
dc.difficulty = difficulty;
|
|
450
|
global.invc = 0.4;
|
|
451
|
}
|
|
452
|
else if (myattackchoice == 13)
|
|
453
|
{
|
|
454
|
global.monsterattackname[myself] = "sword tunnel new";
|
|
455
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
456
|
dc.type = 153;
|
|
457
|
dc.difficulty = difficulty;
|
|
458
|
dc.damage = 62;
|
|
459
|
global.invc = 0.14;
|
|
460
|
}
|
|
461
|
else if (myattackchoice == 14)
|
|
462
|
{
|
|
463
|
global.monsterattackname[myself] = "tracking swords";
|
|
464
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
465
|
dc.type = 151;
|
|
466
|
dc.difficulty = 3;
|
|
467
|
dc.damage = 206;
|
|
468
|
global.invc = 0.4;
|
|
469
|
}
|
|
470
|
else if (myattackchoice == 15)
|
|
471
|
{
|
|
472
|
global.monsterattackname[myself] = "sword vortex";
|
|
473
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
474
|
dc.type = 154;
|
|
475
|
dc.difficulty = 3;
|
|
476
|
dc.damage = 206;
|
|
477
|
global.monsterattackname[myself] = "tracking swords";
|
|
478
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
479
|
dc.type = 151;
|
|
480
|
dc.difficulty = 0;
|
|
481
|
dc.damage = 206;
|
|
482
|
global.invc = 0.4;
|
|
483
|
}
|
|
484
|
else if (myattackchoice == 16)
|
|
485
|
{
|
|
486
|
global.monsterattackname[myself] = "rotatingslash";
|
|
487
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
488
|
dc.type = 104;
|
|
489
|
dc.difficulty = 0;
|
|
490
|
global.monsterattackname[myself] = "tracking swords";
|
|
491
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
492
|
dc.type = 151;
|
|
493
|
dc.difficulty = 0;
|
|
494
|
dc.damage = 206;
|
|
495
|
global.invc = 0.4;
|
|
496
|
}
|
|
497
|
else if (myattackchoice == 17)
|
|
498
|
{
|
|
499
|
global.monsterattackname[myself] = "tracking swords";
|
|
500
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
501
|
dc.type = 151;
|
|
502
|
dc.difficulty = 2;
|
|
503
|
dc.damage = 206;
|
|
504
|
global.invc = 0.4;
|
|
505
|
}
|
|
506
|
if (myattackchoice == -1)
|
|
507
|
{
|
|
508
|
chargeupcon = 1;
|
|
509
|
}
|
|
510
|
else if (myattackchoice == 20)
|
|
511
|
{
|
|
512
|
global.monsterattackname[myself] = "knightlines";
|
|
513
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
514
|
dc.type = 101;
|
|
515
|
}
|
|
516
|
if (myattackchoice == 7)
|
|
517
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (270);
|
|
518
|
else if (myattackchoice == 2)
|
|
519
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (350);
|
|
520
|
else if (myattackchoice == 0 && difficulty == 0)
|
|
521
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (300);
|
|
522
|
else if (myattackchoice == 0 && difficulty == 1)
|
|
523
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (300);
|
|
524
|
else if (myattackchoice == 11 && difficulty == 0)
|
|
525
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (292);
|
|
526
|
else if (myattackchoice == 11)
|
|
527
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (300);
|
|
528
|
else if (myattackchoice == 12)
|
|
529
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (300);
|
|
530
|
else if (myattackchoice == 13 && difficulty == 3)
|
|
531
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (360);
|
|
532
|
else if (myattackchoice == 13)
|
|
533
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (330);
|
|
534
|
else if (myattackchoice == 14)
|
|
535
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (300);
|
|
536
|
else if (myattackchoice == 15)
|
|
537
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (300);
|
|
538
|
else
|
|
539
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (240);
|
|
540
|
if (damagereductiontimer >= 750)
|
|
541
|
global.monstername[myself] = stringsetloc(Knight"Knight", "obj_knight_enemy_slash_Step_0_gml_281_0" );
|
|
542
|
turns += 1;
|
|
543
|
global.typer = 6;
|
|
544
|
global.fc = 0;
|
|
545
|
if (phase == 1)
|
|
546
|
{
|
|
547
|
if (phaseturn == 0)
|
|
548
|
global.battlemsg[0] = stringsetloc(* You felt lightheaded. * You saw silver stars..."* You felt lightheaded.&* You saw silver stars...", "obj_knight_enemy_slash_Step_0_gml_496_0" );
|
|
549
|
if (phaseturn == 1)
|
|
550
|
global.battlemsg[0] = stringsetloc(* You felt something hovering close behind your head..."* You felt something hovering close behind your head...", "obj_knight_enemy_slash_Step_0_gml_521_0" );
|
|
551
|
if (phaseturn == 2)
|
|
552
|
global.battlemsg[0] = stringsetloc(* Suddenly, the north wind blew fiercely."* Suddenly, the north wind blew fiercely.", "obj_knight_enemy_slash_Step_0_gml_498_0" );
|
|
553
|
if (phaseturn == 3)
|
|
554
|
global.battlemsg[0] = stringsetloc(* Your vision narrows."* Your vision narrows.", "obj_knight_enemy_slash_Step_0_gml_499_0" );
|
|
555
|
if (phaseturn == 4)
|
|
556
|
global.battlemsg[0] = stringsetloc(* Your chest feels tight."* Your chest feels tight.", "obj_knight_enemy_slash_Step_0_gml_500_0" );
|
|
557
|
}
|
|
558
|
if (phase == 2)
|
|
559
|
{
|
|
560
|
if (phaseturn == 0)
|
|
561
|
global.battlemsg[0] = stringsetloc(* You felt lightheaded. * You saw golden stars..."* You felt lightheaded.&* You saw golden stars...", "obj_knight_enemy_slash_Step_0_gml_504_0" );
|
|
562
|
if (phaseturn == 1)
|
|
563
|
global.battlemsg[0] = stringsetloc(* Suddenly, the north and east winds blew fiercely."* Suddenly, the north and east winds blew fiercely.", "obj_knight_enemy_slash_Step_0_gml_505_0" );
|
|
564
|
if (phaseturn == 2)
|
|
565
|
global.battlemsg[0] = stringsetloc(* Your vision narrows. * ... Your head is spinning."* Your vision narrows.&* ... Your head is spinning.", "obj_knight_enemy_slash_Step_0_gml_506_0" );
|
|
566
|
if (phaseturn == 3)
|
|
567
|
global.battlemsg[0] = stringsetloc(* You feel surrounded."* You feel surrounded.", "obj_knight_enemy_slash_Step_0_gml_531_0" );
|
|
568
|
if (phaseturn == 4)
|
|
569
|
global.battlemsg[0] = stringsetloc(* You felt your chest twisting."* You felt your chest twisting.", "obj_knight_enemy_slash_Step_0_gml_508_0" );
|
|
570
|
}
|
|
571
|
if (phase == 3)
|
|
572
|
{
|
|
573
|
if (phaseturn == 0)
|
|
574
|
global.battlemsg[0] = stringsetloc(* You felt lightheaded. * You felt a migraine coming on..."* You felt lightheaded.&* You felt a migraine coming on...", "obj_knight_enemy_slash_Step_0_gml_514_0" );
|
|
575
|
if (phaseturn == 1)
|
|
576
|
global.battlemsg[0] = stringsetloc(* Suddenly, a tempest."* Suddenly, a tempest.", "obj_knight_enemy_slash_Step_0_gml_515_0" );
|
|
577
|
if (phaseturn == 2)
|
|
578
|
global.battlemsg[0] = stringsetloc(* Your vision narrows. * ... The world revolves around you."* Your vision narrows.&* ... The world revolves around you.", "obj_knight_enemy_slash_Step_0_gml_516_0" );
|
|
579
|
if (phaseturn == 3)
|
|
580
|
global.battlemsg[0] = stringsetloc(* You feel cornered."* You feel cornered.", "obj_knight_enemy_slash_Step_0_gml_541_0" );
|
|
581
|
if (phaseturn == 4)
|
|
582
|
global.battlemsg[0] = stringsetloc(* Your heartbeat becomes twisted."* Your heartbeat becomes twisted.", "obj_knight_enemy_slash_Step_0_gml_518_0" );
|
|
583
|
}
|
|
584
|
if (phase == 4 || haveusedroaring == true)
|
|
585
|
{
|
|
586
|
if (phase4turn == 2)
|
|
587
|
global.battlemsg[0] = stringsetloc(* The Knight's hands glow a strange color..."* The Knight's hands glow a strange color...", "obj_knight_enemy_slash_Step_0_gml_319_0" );
|
|
588
|
if (phase4turn > 2)
|
|
589
|
global.battlemsg[0] = stringsetloc(* The enemy suddenly let down its guard!"* The enemy suddenly let down its guard!", "obj_knight_enemy_slash_Step_0_gml_321_0" );
|
|
590
|
if (phase4turn == 3 && progamer == true)
|
|
591
|
global.battlemsg[0] = stringsetloc(* Kris coughed. * The enemy slowly tilted its head..."* Kris coughed.&* The enemy slowly tilted its head...", "obj_knight_enemy_slash_Step_0_gml_322_0" );
|
|
592
|
}
|
|
593
|
attacked = 1;
|
|
594
|
}
|
|
595
|
}
|
|
596
|
if (global.mnfight == 2 && global.turntimer <= 1 && setdownmessage == false)
|
|
597
|
{
|
|
598
|
setdownmessage = true;
|
|
599
|
if (global.monsterhp[myself] <= (global.monstermaxhp[myself] * 0.8) && haveusedroaring == false && phase != 4)
|
|
600
|
phase = 4;
|
|
601
|
if (phase == 4 && phase4turn < 3)
|
|
602
|
{
|
|
603
|
if (phase4turn == 0)
|
|
604
|
global.battlemsg[0] = stringsetloc(* Your heartbeat becomes twisted."* Your heartbeat becomes twisted.", "obj_knight_enemy_slash_Step_0_gml_547_0" );
|
|
605
|
if (phase4turn == 1 && global.hp[2] > 0)
|
|
606
|
global.battlemsg[0] = stringsetloc(* Susie grew pale."* Susie grew pale.", "obj_knight_enemy_slash_Step_0_gml_548_0" );
|
|
607
|
if (phase4turn == 1 && global.hp[2] < 1)
|
|
608
|
global.battlemsg[0] = stringsetloc(* Susie struggled to give some kind of warning."* Susie struggled to give some kind of warning.", "obj_knight_enemy_slash_Step_0_gml_317_0" );
|
|
609
|
}
|
|
610
|
else
|
|
611
|
{
|
|
612
|
var krisdown = "";
|
|
613
|
var susiedown = "";
|
|
614
|
var ralseidown = "";
|
|
615
|
var downcount = 0;
|
|
616
|
if (krisdownmessage == false && global.hp[1] < 1)
|
|
617
|
{
|
|
618
|
krisdown = stringsetloc(* Kris kneeled in silence.
"* Kris kneeled in silence.&", "obj_knight_enemy_slash_Step_0_gml_343_0" );
|
|
619
|
downcount++;
|
|
620
|
krisdownmessage = true;
|
|
621
|
global.battlemsg[0] = krisdown;
|
|
622
|
}
|
|
623
|
if (susiedownmessage == false && global.hp[2] < 1)
|
|
624
|
{
|
|
625
|
susiedown = stringsetloc(* Susie was hurt and beaten.
"* Susie was hurt and beaten.&", "obj_knight_enemy_slash_Step_0_gml_344_0" );
|
|
626
|
downcount++;
|
|
627
|
susiedownmessage = true;
|
|
628
|
global.battlemsg[0] = susiedown;
|
|
629
|
}
|
|
630
|
if (ralseidownmessage == false && global.hp[3] < 1)
|
|
631
|
{
|
|
632
|
ralseidown = stringsetloc(* Ralsei became a pile of fluff.
"* Ralsei became a pile of fluff.&", "obj_knight_enemy_slash_Step_0_gml_345_0" );
|
|
633
|
downcount++;
|
|
634
|
ralseidownmessage = true;
|
|
635
|
global.battlemsg[0] = ralseidown;
|
|
636
|
}
|
|
637
|
if (downcount == 2)
|
|
638
|
global.battlemsg[0] = krisdown + susiedown + ralseidown;
|
|
639
|
}
|
|
640
|
}
|
|
641
|
if (global.hp[1] < 1 && global.hp[2] < 1 && global.hp[3] < 1 && global.turntimer > 0)
|
|
642
|
{
|
|
643
|
global.turntimer = 0;
|
|
644
|
with (obj_lerpvar)
|
|
645
|
instance_destroy();
|
|
646
|
with (obj_script_delayed)
|
|
647
|
instance_destroy();
|
|
648
|
with (obj_afterimage_grow)
|
|
649
|
instance_destroy();
|
|
650
|
}
|
|
651
|
if (global.mnfight == 2 && global.turntimer < 1 && global.hp[1] < 1 && global.hp[2] < 1 && global.hp[3] < 1 && endcon == 0)
|
|
652
|
{
|
|
653
|
endcon = 1;
|
|
654
|
with (obj_particle_generic)
|
|
655
|
instance_destroy();
|
|
656
|
if (scr_get_knight_total_attempts() > 0)
|
|
657
|
{
|
|
658
|
scr_gameoverscr_gameover
function scr_gameover()
{
if (global.flag[35 gameover_mode] == 0)
{
audio_stop_all();
snd_play(snd_hurt1);
global.screenshot = sprite_create_from_surface(application_surface, 0, 0, __view_get(e__VW.WView, 0), __view_get(e__VW.HView, 0), 0, 0, 0, 0);
snd_free_all();
room_goto(room_gameover );
}
if (global.flag[35 gameover_mode] == 1)
{
global.turntimer = -1;
global.flag[36 dojo_failure] = 1;
global.flag[39 dojo_abort?] = 1;
}
if (global.flag[35 gameover_mode] == 2)
{
audio_stop_all();
snd_play(snd_hurt1);
snd_free_all();
global.entrance = 0;
global.tempflag[9] = 1;
global.fighting = 0;
global.interact = 0;
global.hp[0] = 1;
global.hp[1] = 1;
global.hp[2] = 1;
global.hp[3] = 1;
__room = room;
if (global.chapter == 2)
{
with (instance_create(0, 0, obj_persistentfadein))
image_alpha = 1.2;
}
room_goto(__room);
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
659
|
}
|
|
660
|
else
|
|
661
|
{
|
|
662
|
obj_battlecontroller.noreturn = 1;
|
|
663
|
obj_battlecontroller.intro = 2;
|
|
664
|
with (obj_tensionbar)
|
|
665
|
{
|
|
666
|
alarm[5]
|
|
667
|
hspeed = -10;
|
|
668
|
friction = -0.4;
|
|
669
|
}
|
|
670
|
mus_volume(global.batmusic[1], 0, 90);
|
|
671
|
event_user(3);
|
|
672
|
global.fighting = 0;
|
|
673
|
}
|
|
674
|
}
|
|
675
|
}
|
|
676
|
if (global.myfight == 3)
|
|
677
|
{
|
|
678
|
xx = __view_get(e__VW.XView, 0);
|
|
679
|
yy = __view_get(e__VW.YView, 0);
|
|
680
|
if (acting == 1 && actcon == 0)
|
|
681
|
{
|
|
682
|
actcon = 1;
|
|
683
|
checkcount++;
|
|
684
|
if (checkcount == 1)
|
|
685
|
{
|
|
686
|
msgsetloc(0, * Kris analyzed the enemy!Wait for input"* Kris analyzed the enemy!/", "obj_knight_enemy_slash_Step_0_gml_393_0" );
|
|
687
|
msgnextloc(* But Kris couldn't learn anything.Wait for inputClose Message"* But Kris&couldn't learn anything./%", "obj_knight_enemy_slash_Step_0_gml_394_0" );
|
|
688
|
}
|
|
689
|
else
|
|
690
|
{
|
|
691
|
msgsetloc(0, * Kris points into the distance.Wait for input"* Kris points into the distance./", "obj_knight_enemy_slash_Step_0_gml_398_0" );
|
|
692
|
msgnextloc(* Nothing happened.Wait for inputClose Message"* Nothing happened./%", "obj_knight_enemy_slash_Step_0_gml_399_0" );
|
|
693
|
}
|
|
694
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
695
|
}
|
|
696
|
if (acting == 2 && actcon == 0)
|
|
697
|
{
|
|
698
|
actcon = 1;
|
|
699
|
holdbreathcount++;
|
|
700
|
if (holdbreathcount <= 1)
|
|
701
|
msgsetloc(0, * Kris held their breath. * Their heartbeat quickened. * The SOUL now moves faster.Wait for inputClose Message"* Kris held their breath.&* Their heartbeat quickened.&* The SOUL now moves faster./%", "obj_knight_enemy_slash_Step_0_gml_497_0" );
|
|
702
|
if (holdbreathcount > 1)
|
|
703
|
msgsetloc(0, * Kris held their breath... * Kris smiled. * Nothing happened.Wait for inputClose Message"* Kris held their breath...&* Kris smiled.&* Nothing happened./%", "obj_knight_enemy_slash_Step_0_gml_415_0" );
|
|
704
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
705
|
holdbreathcount = 1;
|
|
706
|
}
|
|
707
|
if (actingsus == 1 && actconsus == 1)
|
|
708
|
{
|
|
709
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("noone");
|
|
710
|
msgsetloc(0, * Susie talked to the Knight!Wait for input"* Susie talked to the Knight!/", "obj_knight_enemy_slash_Step_0_gml_424_0" );
|
|
711
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
} ("susie", "J");
|
|
712
|
msgnextloc(Face J* I don't know what the hell you are, but...Wait for input"\\EJ* I don't know what the hell you are, but.../", "obj_knight_enemy_slash_Step_0_gml_426_0" );
|
|
713
|
msgnextloc(Face J* Leave Toriel alone! You hear me!?Wait for input"\\EJ* Leave Toriel alone! You hear me!?/", "obj_knight_enemy_slash_Step_0_gml_427_0" );
|
|
714
|
msgnextloc(Face V* ...Wait for input"\\EV* .../", "obj_knight_enemy_slash_Step_0_gml_428_0" );
|
|
715
|
msgnextloc(Face W* ... Fine, you don't wanna listen?Wait for input"\\EW* ... Fine, you don't wanna listen?/", "obj_knight_enemy_slash_Step_0_gml_429_0" );
|
|
716
|
msgnextloc(Face X* Then we'll just. Have to do things the hard way.Wait for input"\\EX* Then we'll just. Have to do things the hard way./", "obj_knight_enemy_slash_Step_0_gml_430_0" );
|
|
717
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
} ("none", 0);
|
|
718
|
msgnextloc(* (Susie will not ACT any more.)Wait for inputClose Message"* (Susie will not ACT any more.)/%", "obj_knight_enemy_slash_Step_0_gml_432_0" );
|
|
719
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
720
|
sactcount = 1;
|
|
721
|
actcon = 1;
|
|
722
|
actconsus = 0;
|
|
723
|
global.canactsus[myself][0] = 0;
|
|
724
|
global.actnamesus[myself][0] = "";
|
|
725
|
global.actsimulsus[myself][0] = 0;
|
|
726
|
global.actactorsus[myself][0] = 0;
|
|
727
|
global.actcostsus[myself][0] = 0;
|
|
728
|
global.battlespell[1][0] = 0;
|
|
729
|
global.battlespell[1][0] = -1;
|
|
730
|
global.battleactcount[1] = 0;
|
|
731
|
global.battlespellname[1][0] = "";
|
|
732
|
global.battlespelldesc[1][0] = "";
|
|
733
|
scr_spellmenu_setupscr_spellmenu_setup
function scr_spellmenu_setup()
{
var __actnamecheck = 0;
var __monstertype = global.monstertype[0];
for (__i = 1; __i < 3; __i++)
{
if (global.monster[__i] == 1 && global.monstertype[__i] != __monstertype)
__actnamecheck = 1;
}
for (__i = 0; __i < 3; __i++)
{
for (__fj = 0; __fj < 6; __fj++)
{
global.battlespell[__i][__fj] = 0;
if (global.char[__i] == 1)
{
if (global.canact[0][__fj] == 1)
{
global.battlespell[__i][__fj] = -1;
if (global.battleactcount[__i] < (__fj + 1))
global.battleactcount[__i] = __fj + 1;
global.battlespellcost[__i][__fj] = global.actcost[0][__fj];
global.battlespellname[__i][__fj] = global.actname[0][__fj];
global.battlespelldesc[__i][__fj] = global.actdesc[0][__fj];
global.battlespelltarget[__i][__fj] = 0;
global.battlespellspecial[__i][__fj] = 1;
}
}
if (global.char[__i] == 2)
{
if (global.canactsus[0][__fj] == 1)
{
global.battlespell[__i][__fj] = -1;
if (global.battleactcount[__i] < (__fj + 1))
global.battleactcount[__i] = __fj + 1;
global.battlespellcost[__i][__fj] = global.actcostsus[0][__fj];
global.battlespellname[__i][__fj] = global.actnamesus[0][__fj];
if (__actnamecheck)
global.battlespellname[__i][__fj] = stringsetloc(S-Action"S-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1053_0" );
if (__actnamecheck && global.chapter == 3 && i_ex(obj_elnina_lanino_controller))
global.battlespellname[__i][__fj] = stringsetloc(ILoveTV"ILoveTV", "scr_spellmenu_setup_slash_scr_spellmenu_setup_gml_39_0" );
global.battlespelldesc[__i][__fj] = global.actdescsus[0][__fj];
global.battlespelltarget[__i][__fj] = 2;
global.battlespellspecial[__i][__fj] = 2;
}
}
if (global.char[__i] == 3)
{
if (global.canactral[0][__fj] == 1)
{
global.battlespell[__i][__fj] = -1;
if (global.battleactcount[__i] < (__fj + 1))
global.battleactcount[__i] = __fj + 1;
global.battlespellcost[__i][__fj] = global.actcostral[0][__fj];
global.battlespellname[__i][__fj] = global.actnameral[0][__fj];
if (__actnamecheck)
global.battlespellname[__i][__fj] = stringsetloc(R-Action"R-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1057_0" );
if (__actnamecheck && global.chapter == 3 && i_ex(obj_elnina_lanino_controller))
global.battlespellname[__i][__fj] = stringsetloc(ILoveTV"ILoveTV", "scr_spellmenu_setup_slash_scr_spellmenu_setup_gml_54_0" );
global.battlespelldesc[__i][__fj] = global.actdescral[0][__fj];
global.battlespelltarget[__i][__fj] = 2;
global.battlespellspecial[__i][__fj] = 3;
}
}
if (global.char[__i] == 4)
{
if (global.canactnoe[0][__fj] == 1)
{
global.battlespell[__i][__fj] = -1;
if (global.battleactcount[__i] < (__fj + 1))
global.battleactcount[__i] = __fj + 1;
global.battlespellcost[__i][__fj] = global.actcostnoe[0][__fj];
global.battlespellname[__i][__fj] = global.actnamenoe[0][__fj];
if (__actnamecheck)
global.battlespellname[__i][__fj] = stringsetloc(N-Action"N-Action", "scr_monstersetup_slash_scr_monstersetup_gml_1061_0" );
global.battlespelldesc[__i][__fj] = global.actdescnoe[0][__fj];
global.battlespelltarget[__i][__fj] = 2;
global.battlespellspecial[__i][__fj] = 4;
}
}
}
}
scr_spellinfo_all();
for (__i = 0; __i < 3; __i++)
{
for (__fj = 0; __fj < 12; __fj++)
{
__ib = global.battleactcount[__i] + __fj;
global.battlespell[__i][__ib] = global.spell[global.char[__i]][__fj];
global.battlespellcost[__i][__ib] = global.spellcost[global.char[__i]][__fj];
global.battlespellname[__i][__ib] = global.spellnameb[global.char[__i]][__fj];
global.battlespelldesc[__i][__ib] = global.spelldescb[global.char[__i]][__fj];
global.battlespelltarget[__i][__ib] = global.spelltarget[global.char[__i]][__fj];
}
}
} ();
|
|
734
|
}
|
|
735
|
if (actingral == 1 && actconral == 1)
|
|
736
|
{
|
|
737
|
ractcount++;
|
|
738
|
if (ractcount == 1)
|
|
739
|
{
|
|
740
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("noone");
|
|
741
|
msgsetloc(0, * Ralsei tried talking...Wait for input"* Ralsei tried talking.../", "obj_knight_enemy_slash_Step_0_gml_461_0" );
|
|
742
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
} ("ralsei", "Q");
|
|
743
|
msgnextloc(Face Q* Please... please, don't do this...Wait for input"\\EQ* Please... please, don't do this.../", "obj_knight_enemy_slash_Step_0_gml_463_0" );
|
|
744
|
msgnextloc(Face e* If the Roaring happens, then... then...Wait for input"\\Ee* If the Roaring happens, then... then.../", "obj_knight_enemy_slash_Step_0_gml_464_0" );
|
|
745
|
msgnextloc(Face Z* Please... stop...!Wait for input"\\EZ* Please... stop...!/", "obj_knight_enemy_slash_Step_0_gml_465_0" );
|
|
746
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
} ("none", 0);
|
|
747
|
msgnextloc(* (... but nothing happened.)Wait for inputClose Message"* (... but nothing happened.)/%", "obj_knight_enemy_slash_Step_0_gml_467_0" );
|
|
748
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("noone");
|
|
749
|
}
|
|
750
|
else
|
|
751
|
{
|
|
752
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("noone");
|
|
753
|
msgsetloc(0, * Ralsei tried talking...Wait for input"* Ralsei tried talking.../", "obj_knight_enemy_slash_Step_0_gml_473_0" );
|
|
754
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
} ("ralsei", "8");
|
|
755
|
msgnextloc(Face 8* Please, stop...Wait for input"\\E8* Please, stop.../", "obj_knight_enemy_slash_Step_0_gml_475_0" );
|
|
756
|
scr_anyface_nextscr_anyface_next
function scr_anyface_next(arg0, arg1)
{
global.msgno++;
scr_anyface(arg0, global.msgno, arg1);
} ("none", 0);
|
|
757
|
msgnextloc(* (... but nothing happened.)Wait for inputClose Message"* (... but nothing happened.)/%", "obj_knight_enemy_slash_Step_0_gml_477_0" );
|
|
758
|
}
|
|
759
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
760
|
actcon = 1;
|
|
761
|
actconral = 0;
|
|
762
|
}
|
|
763
|
if (actcon == 20 || actconsus == 20 || actconral == 20)
|
|
764
|
{
|
|
765
|
if (scr_terminate_writerscr_terminate_writer
function scr_terminate_writer()
{
__writerkilled = 0;
__writerkillable = 0;
__writerended = 0;
if (instance_exists(obj_writer))
{
obj_writer.__endcheckid = id;
with (obj_writer)
{
if (reachedend == 1)
{
with (__endcheckid)
__writerended++;
}
}
if (__writerended == instance_number(obj_writer))
__writerkillable = 1;
}
else
{
__writerkilled = 1;
}
if (button1_p() && __writerkillable == 1)
{
with (obj_writer)
instance_destroy();
__writerkilled = 1;
}
return __writerkilled;
} ())
|
|
766
|
{
|
|
767
|
actconsus = -1;
|
|
768
|
actconral = -1;
|
|
769
|
actcon = 1;
|
|
770
|
}
|
|
771
|
}
|
|
772
|
if (actcon == 1 && !instance_exists(obj_writer))
|
|
773
|
scr_nextactscr_nextact
function scr_nextact()
{
global.acting[0] = 0;
global.acting[1] = 0;
global.acting[2] = 0;
global.actingsingle[global.currentactingchar] = 0;
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
with (__minstance)
{
acting = 0;
actcon = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
}
var singleactcomplete = 0;
while (global.currentactingchar < 3)
{
global.currentactingchar++;
if (global.currentactingchar < 3)
{
if (global.actingsingle[global.currentactingchar] == 1)
{
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
if (global.char[global.currentactingchar] == 2)
{
with (__minstance)
actconsus = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 3)
{
with (__minstance)
actconral = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 4)
{
with (__minstance)
actconnoe = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
}
}
}
if (global.currentactingchar >= 3)
{
with (obj_monsterparent)
{
acting = 0;
actingsus = 0;
actingral = 0;
actingnoe = 0;
}
global.currentactingchar = 0;
scr_attackphase();
}
else if (!singleactcomplete)
{
scr_act_simul();
}
} ();
|
|
774
|
}
|
|
775
|
if (state == 3)
|
|
776
|
scr_enemy_hurtscr_enemy_hurt
function scr_enemy_hurt()
{
hurttimer -= 1;
if (hurttimer < 0)
{
state = 0;
}
else
{
if (global.monster[myself] == 0)
scr_defeatrun();
hurtshake += 1;
if (hurtshake > 1)
{
if (shakex > 0)
shakex -= 1;
if (shakex < 0)
shakex += 1;
shakex = -shakex;
hurtshake = 0;
}
}
} ();
|
|
777
|
if (end_cutscene_version == 1)
|
|
778
|
{
|
|
779
|
endtimer++;
|
|
780
|
if (endtimer == 32)
|
|
781
|
{
|
|
782
|
scr_fadeoutscr_fadeout
function scr_fadeout(arg0)
{
__fadeouter = instance_create(camerax() - 200, cameray() - 200, obj_fadeout);
__fadeouter.fadespeed = 1 / arg0;
__fadeouter.depth = 3;
return __fadeouter;
} (15);
|
|
783
|
with (obj_fadeout)
|
|
784
|
{
|
|
785
|
image_blend = c_white;
|
|
786
|
x -= 40;
|
|
787
|
length *= 2;
|
|
788
|
}
|
|
789
|
}
|
|
790
|
if (endcon == 1 && endtimer > 45)
|
|
791
|
{
|
|
792
|
global.flag[50 last_encounter_end] = 0;
|
|
793
|
global.flag[51 last_monster_end_0] = 1;
|
|
794
|
with (obj_attackpress)
|
|
795
|
instance_destroy();
|
|
796
|
with (obj_dmgwriter)
|
|
797
|
instance_destroy();
|
|
798
|
with (obj_ch3_PTB02)
|
|
799
|
teamdefeated = false;
|
|
800
|
endcon = 2;
|
|
801
|
obj_battlecontroller.noreturn = 1;
|
|
802
|
obj_battlecontroller.intro = 2;
|
|
803
|
with (obj_tensionbar)
|
|
804
|
{
|
|
805
|
alarm[5]
|
|
806
|
hspeed = -10;
|
|
807
|
friction = -0.4;
|
|
808
|
}
|
|
809
|
event_user(3);
|
|
810
|
global.fighting = 0;
|
|
811
|
mus_volume(global.batmusic[1], 0, 90);
|
|
812
|
}
|
|
813
|
}
|
|
814
|
if (chargeupcon == 1)
|
|
815
|
{
|
|
816
|
chargeuptimer++;
|
|
817
|
if (chargeuptimer == 1)
|
|
818
|
snd_play(snd_knight_powerup_white);
|
|
819
|
if ((chargeuptimer % 4) == 0 && chargeuptimer > 10)
|
|
820
|
{
|
|
821
|
fade = instance_create_depth(x, y, depth + 1, obj_afterimage_fade_to_white);
|
|
822
|
fade.sprite_index = sprite_index;
|
|
823
|
fade.image_index = image_index;
|
|
824
|
fade.image_speed = 0;
|
|
825
|
fade.image_xscale = image_xscale;
|
|
826
|
fade.image_yscale = image_yscale;
|
|
827
|
fade.image_alpha = 0.6;
|
|
828
|
fade.speed = 4;
|
|
829
|
fade.direction = random(360);
|
|
830
|
}
|
|
831
|
if (chargeuptimer == 60)
|
|
832
|
global.turntimer = 1;
|
|
833
|
}
|
|
834
|
|
|
835
|
enum e__VW
|
|
836
|
{
|
|
837
|
XView,
|
|
838
|
YView,
|
|
839
|
WView,
|
|
840
|
HView,
|
|
841
|
Angle,
|
|
842
|
HBorder,
|
|
843
|
VBorder,
|
|
844
|
HSpeed,
|
|
845
|
VSpeed,
|
|
846
|
Object,
|
|
847
|
Visible,
|
|
848
|
XPort,
|
|
849
|
YPort,
|
|
850
|
WPort,
|
|
851
|
HPort,
|
|
852
|
Camera,
|
|
853
|
SurfaceID
|
|
854
|
}
|