Deltarune (Chapter 3) script viewer

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gml_Object_obj_gameover_retry_Draw_0

(view raw script w/o annotations or w/e)
1
split_screen_timer++;
2
split_screen_offset = lerp(0, 340, split_screen_timer / 30);
3
if (split_screen_timer > 30)
4
{
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    instance_destroy();
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    exit;
7
}
8
var cx = camera_get_view_x(view_camera[0]);
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var cy = camera_get_view_y(view_camera[0]);
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draw_set_color(c_red);
11
var off = clamp(split_screen_offset, 0, 340);
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draw_sprite_ext(spr_pxwhite, 0, cx - off, cy, 320, 480, 0, c_black, 1);
13
draw_sprite_ext(spr_pxwhite, 0, cx + 320 + off, cy, 320, 480, 0, c_black, 1);