split_screen_timer++; split_screen_offset = lerp(0, 340, split_screen_timer / 30); if (split_screen_timer > 30) { instance_destroy(); exit; } var cx = camera_get_view_x(view_camera[0]); var cy = camera_get_view_y(view_camera[0]); draw_set_color(c_red); var off = clamp(split_screen_offset, 0, 340); draw_sprite_ext(spr_pxwhite, 0, cx - off, cy, 320, 480, 0, c_black, 1); draw_sprite_ext(spr_pxwhite, 0, cx + 320 + off, cy, 320, 480, 0, c_black, 1);