Deltarune (Chapter 3) script viewer

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gml_Object_obj_fallingsword_Draw_0

(view raw script w/o annotations or w/e)
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i = max_old - 1;
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while (i > 0)
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{
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    draw_sprite_ext(sprite_index, 0, old_x[i], old_y[i], image_xscale, image_yscale - (0.2 * i), old_angle[i], c_white, image_alpha - (0.3 * i));
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    i--;
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}
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draw_self();