Deltarune (Chapter 3) script viewer

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gml_Object_obj_fallingsword_Alarm_0

related scripts: Alarm_0 • Alarm_2 • Create_0 • Draw_0 • Step_0

(view raw script w/o annotations or w/e)
1
alarm[2]
 = 16;
gml_Object_obj_fallingsword_Alarm_2.gml

exit;
2
if (finalsword)
3
    alarm[3] = 10;