Deltarune (Chapter 3) script viewer

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gml_Object_obj_elnina_mascotattack_Create_0

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1
attacktype = 0;
2
con = 0;
3
btimer = 0;
4
siner = 0;
5
type = 0;
6
laninobulletsprite = 0;
7
elninabullesprite = 0;
8
element = 5;
9
extrabulletrate = global.elninalosscount;
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if (i_ex(obj_elnina_lanino_controller) && obj_elnina_lanino_controller.turns < 7)
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{
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    var _forecast = obj_elnina_lanino_controller.forecasts[0];
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    laninobulletsprite = _forecast[1];
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    elninabullesprite = _forecast[2];
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}
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facing[0] = 1;
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facing[1] = -1;
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favored = 0;
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shottimer[0] = 0;
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shottimer[1] = 0;
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dummy = false;
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encounterno = global.encounterno;
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bulletcount = 0;
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firebulletcount = 2000;
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bs[0] = 429;
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bs[1] = 3812;
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bs[2] = 4150;
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bs[3] = 4065;
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bs[4] = 4417;
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bs[5] = 1359;
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ms[0][0] = 472;
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ms[0][1] = 2176;
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ms[0][2] = 3561;
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ms[0][3] = 187;
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ms[0][4] = 4196;
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ms[0][5] = 2807;
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ms[0][6] = 539;
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ms[0][7] = 1126;
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ms[1][0] = 2069;
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ms[1][1] = 4612;
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ms[1][2] = 714;
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ms[1][3] = 4573;
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ms[1][4] = 4261;
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ms[1][5] = 4393;
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ms[1][6] = 266;
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ms[1][7] = 2595;