attacktype = 0; con = 0; btimer = 0; siner = 0; type = 0; laninobulletsprite = 0; elninabullesprite = 0; element = 5; extrabulletrate = global.elninalosscount; if (i_ex(obj_elnina_lanino_controller) && obj_elnina_lanino_controller.turns < 7) { var _forecast = obj_elnina_lanino_controller.forecasts[0]; laninobulletsprite = _forecast[1]; elninabullesprite = _forecast[2]; } facing[0] = 1; facing[1] = -1; favored = 0; shottimer[0] = 0; shottimer[1] = 0; dummy = false; encounterno = global.encounterno; bulletcount = 0; firebulletcount = 2000; bs[0] = 429; bs[1] = 3812; bs[2] = 4150; bs[3] = 4065; bs[4] = 4417; bs[5] = 1359; ms[0][0] = 472; ms[0][1] = 2176; ms[0][2] = 3561; ms[0][3] = 187; ms[0][4] = 4196; ms[0][5] = 2807; ms[0][6] = 539; ms[0][7] = 1126; ms[1][0] = 2069; ms[1][1] = 4612; ms[1][2] = 714; ms[1][3] = 4573; ms[1][4] = 4261; ms[1][5] = 4393; ms[1][6] = 266; ms[1][7] = 2595;