Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_elnina_bouncingbullet_Collision_obj_elnina_umbrella

(view raw script w/o annotations or w/e)
1
if (bounce_buffer <= 0)
2
{
3
    snd_stop(snd_bump);
4
    if (i_ex(obj_tenna_zoom) && obj_tenna_zoom.con < 2 && obj_tenna_zoom.minigameinsanity == false)
5
        snd_play_x(snd_bump, 1, 1.5);
6
    var bouncespeed = 9;
7
    bounce_buffer = 3;
8
    vspeed = -bouncespeed;
9
    forceminigametocontinue = false;
10
    var plusdirection = point_direction(other.x, other.y, x, y) - 90;
11
    direction += plusdirection;
12
    if (up_h())
13
        vspeed -= 2;
14
    if (down_h())
15
    {
16
        if (vspeed < -3)
17
            vspeed += 3;
18
    }
19
    if (right_h())
20
        hspeed += 2;
21
    if (left_h())
22
        hspeed -= 2;
23
    if (i_ex(obj_tenna_minigame_ui) && i_ex(obj_elnina_umbrella) && i_ex(obj_tenna_zoom) && obj_tenna_zoom.con < 2)
24
    {
25
        obj_elnina_umbrella.scorevar++;
26
        if (obj_elnina_umbrella.scorevar == 1)
27
            
scr_tenna_add_score
scr_tenna_add_score

function
scr_tenna_add_score(arg0)
{ if (i_ex(obj_tenna_enemy_bg)) { var _multiplier = 1; var _multi_minigame_adjustment = 1; if (obj_tenna_enemy.minigameactivated) { if (obj_tenna_enemy.minigamecount >= 6) _multi_minigame_adjustment = 0.65; _multiplier = (obj_tenna_enemy.pointsmultiplierthisturn + obj_tenna_enemy.pointsmultiplier) * _multi_minigame_adjustment; obj_tenna_enemy.pointsmultiplierthisturn -= 1; if (obj_tenna_enemy.pointsmultiplierthisturn < 1) obj_tenna_enemy.pointsmultiplierthisturn = 1; } if (!i_ex(obj_tenna_zoom)) obj_tenna_enemy_bg.addscore += round(arg0 * _multiplier); else if (i_ex(obj_tenna_minigame_ui)) obj_tenna_minigame_ui.myscore += round(arg0 * _multiplier); } }
(2);
28
        if (obj_elnina_umbrella.scorevar == 2)
29
            
scr_tenna_add_score
scr_tenna_add_score

function
scr_tenna_add_score(arg0)
{ if (i_ex(obj_tenna_enemy_bg)) { var _multiplier = 1; var _multi_minigame_adjustment = 1; if (obj_tenna_enemy.minigameactivated) { if (obj_tenna_enemy.minigamecount >= 6) _multi_minigame_adjustment = 0.65; _multiplier = (obj_tenna_enemy.pointsmultiplierthisturn + obj_tenna_enemy.pointsmultiplier) * _multi_minigame_adjustment; obj_tenna_enemy.pointsmultiplierthisturn -= 1; if (obj_tenna_enemy.pointsmultiplierthisturn < 1) obj_tenna_enemy.pointsmultiplierthisturn = 1; } if (!i_ex(obj_tenna_zoom)) obj_tenna_enemy_bg.addscore += round(arg0 * _multiplier); else if (i_ex(obj_tenna_minigame_ui)) obj_tenna_minigame_ui.myscore += round(arg0 * _multiplier); } }
(2);
30
        if (obj_elnina_umbrella.scorevar == 3)
31
            
scr_tenna_add_score
scr_tenna_add_score

function
scr_tenna_add_score(arg0)
{ if (i_ex(obj_tenna_enemy_bg)) { var _multiplier = 1; var _multi_minigame_adjustment = 1; if (obj_tenna_enemy.minigameactivated) { if (obj_tenna_enemy.minigamecount >= 6) _multi_minigame_adjustment = 0.65; _multiplier = (obj_tenna_enemy.pointsmultiplierthisturn + obj_tenna_enemy.pointsmultiplier) * _multi_minigame_adjustment; obj_tenna_enemy.pointsmultiplierthisturn -= 1; if (obj_tenna_enemy.pointsmultiplierthisturn < 1) obj_tenna_enemy.pointsmultiplierthisturn = 1; } if (!i_ex(obj_tenna_zoom)) obj_tenna_enemy_bg.addscore += round(arg0 * _multiplier); else if (i_ex(obj_tenna_minigame_ui)) obj_tenna_minigame_ui.myscore += round(arg0 * _multiplier); } }
(2);
32
        if (obj_elnina_umbrella.scorevar == 4)
33
            
scr_tenna_add_score
scr_tenna_add_score

function
scr_tenna_add_score(arg0)
{ if (i_ex(obj_tenna_enemy_bg)) { var _multiplier = 1; var _multi_minigame_adjustment = 1; if (obj_tenna_enemy.minigameactivated) { if (obj_tenna_enemy.minigamecount >= 6) _multi_minigame_adjustment = 0.65; _multiplier = (obj_tenna_enemy.pointsmultiplierthisturn + obj_tenna_enemy.pointsmultiplier) * _multi_minigame_adjustment; obj_tenna_enemy.pointsmultiplierthisturn -= 1; if (obj_tenna_enemy.pointsmultiplierthisturn < 1) obj_tenna_enemy.pointsmultiplierthisturn = 1; } if (!i_ex(obj_tenna_zoom)) obj_tenna_enemy_bg.addscore += round(arg0 * _multiplier); else if (i_ex(obj_tenna_minigame_ui)) obj_tenna_minigame_ui.myscore += round(arg0 * _multiplier); } }
(3);
34
        if (obj_elnina_umbrella.scorevar == 5)
35
            
scr_tenna_add_score
scr_tenna_add_score

function
scr_tenna_add_score(arg0)
{ if (i_ex(obj_tenna_enemy_bg)) { var _multiplier = 1; var _multi_minigame_adjustment = 1; if (obj_tenna_enemy.minigameactivated) { if (obj_tenna_enemy.minigamecount >= 6) _multi_minigame_adjustment = 0.65; _multiplier = (obj_tenna_enemy.pointsmultiplierthisturn + obj_tenna_enemy.pointsmultiplier) * _multi_minigame_adjustment; obj_tenna_enemy.pointsmultiplierthisturn -= 1; if (obj_tenna_enemy.pointsmultiplierthisturn < 1) obj_tenna_enemy.pointsmultiplierthisturn = 1; } if (!i_ex(obj_tenna_zoom)) obj_tenna_enemy_bg.addscore += round(arg0 * _multiplier); else if (i_ex(obj_tenna_minigame_ui)) obj_tenna_minigame_ui.myscore += round(arg0 * _multiplier); } }
(3);
36
        if (obj_elnina_umbrella.scorevar == 5)
37
            obj_elnina_umbrella.scorevar = 0;
38
    }
39
    with (object_index)
40
    {
41
        if (bounce_count == 1)
42
        {
43
            with (obj_lanino_rematch_enemy)
44
                
scr_mercyadd
scr_mercyadd

function
scr_mercyadd(arg0, arg1)
{ global.mercymod[arg0] += arg1; if (global.mercymod[arg0] < 0) global.mercymod[arg0] = 0; if (global.mercymod[arg0] >= 100) global.mercymod[arg0] = 100; var _playsound = 1; if (arg1 <= 0) _playsound = 0; with (obj_dmgwriter) { if (type == 5 && mercytimer < 8) _playsound = 0; } if (_playsound) { var _pitch = 0.8; if (arg1 < 99) _pitch = 1; if (arg1 <= 50) _pitch = 1.2; if (arg1 <= 25) _pitch = 1.4; snd_play_x(snd_mercyadd, 0.8, _pitch); } __mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter); __mercydmgwriter.damage = arg1; __mercydmgwriter.type = 5; global.hittarget[arg0]++; }
(myself, 5);
45
            with (obj_elnina_rematch_enemy)
46
                
scr_mercyadd
scr_mercyadd

function
scr_mercyadd(arg0, arg1)
{ global.mercymod[arg0] += arg1; if (global.mercymod[arg0] < 0) global.mercymod[arg0] = 0; if (global.mercymod[arg0] >= 100) global.mercymod[arg0] = 100; var _playsound = 1; if (arg1 <= 0) _playsound = 0; with (obj_dmgwriter) { if (type == 5 && mercytimer < 8) _playsound = 0; } if (_playsound) { var _pitch = 0.8; if (arg1 < 99) _pitch = 1; if (arg1 <= 50) _pitch = 1.2; if (arg1 <= 25) _pitch = 1.4; snd_play_x(snd_mercyadd, 0.8, _pitch); } __mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter); __mercydmgwriter.damage = arg1; __mercydmgwriter.type = 5; global.hittarget[arg0]++; }
(myself, 5);
47
            if (i_ex(obj_tenna_zoom) && obj_tenna_zoom.con == 1 && obj_tenna_zoom.minigameinsanity == false)
48
            {
49
                obj_tenna_zoom.con = 2;
50
                obj_tenna_zoom.timer = -1;
51
            }
52
        }
53
        if (bounce_count > 0)
54
            bounce_count--;
55
    }
56
}