|
1
|
mydialoguer = -4;
|
|
2
|
myinteract = 0;
|
|
3
|
talked = 0;
|
|
4
|
image_speed = 0;
|
|
5
|
close = 0;
|
|
6
|
scr_darksizescr_darksize
function scr_darksize()
{
var inst = id;
if (argument_count)
inst = argument0;
inst.image_xscale = 2;
inst.image_yscale = 2;
} ();
|
|
7
|
scr_depthscr_depth
function scr_depth()
{
if (argument_count > 0)
{
with (argument0)
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
else
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
} ();
|
|
8
|
image_index = scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
var flag_value = global.flag[arg0];
return flag_value;
} (1101);
|
|
9
|
treasure_flag = -1;
|
|
10
|
open_chest = false;
|
|
11
|
chest_con = 0;
|
|
12
|
is_opened = false;
|
|
13
|
display = -4;
|
|
14
|
|
|
15
|
init = function(arg0)
|
|
16
|
{
|
|
17
|
treasure_flag = arg0;
|
|
18
|
image_index = scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
var flag_value = global.flag[arg0];
return flag_value;
} (treasure_flag);
|
|
19
|
is_opened = scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
var flag_value = global.flag[arg0];
return flag_value;
} (treasure_flag);
|
|
20
|
scr_depthscr_depth
function scr_depth()
{
if (argument_count > 0)
{
with (argument0)
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
else
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
} ();
|
|
21
|
};
|