Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw_treasure_points_Create_0

(view raw script w/o annotations or w/e)
1
mydialoguer = -4;
2
myinteract = 0;
3
talked = 0;
4
image_speed = 0;
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close = 0;
6
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
7
scr_depth
scr_depth

function
scr_depth()
{ if (argument_count > 0) { with (argument0) depth = 100000 - ((y * 10) + (sprite_height * 10)); } else { depth = 100000 - ((y * 10) + (sprite_height * 10)); } }
();
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image_index = 
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ var flag_value = global.flag[arg0]; return flag_value; }
(1101);
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treasure_flag = -1;
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open_chest = false;
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chest_con = 0;
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is_opened = false;
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display = -4;
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init = function(arg0)
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{
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    treasure_flag = arg0;
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    image_index = 
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ var flag_value = global.flag[arg0]; return flag_value; }
(treasure_flag);
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    is_opened = 
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ var flag_value = global.flag[arg0]; return flag_value; }
(treasure_flag);
20
    
scr_depth
scr_depth

function
scr_depth()
{ if (argument_count > 0) { with (argument0) depth = 100000 - ((y * 10) + (sprite_height * 10)); } else { depth = 100000 - ((y * 10) + (sprite_height * 10)); } }
();
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};