mydialoguer = -4; myinteract = 0; talked = 0; image_speed = 0; close = 0; scr_darksize(); scr_depth(); image_index = scr_flag_get(1101); treasure_flag = -1; open_chest = false; chest_con = 0; is_opened = false; display = -4; init = function(arg0) { treasure_flag = arg0; image_index = scr_flag_get(treasure_flag); is_opened = scr_flag_get(treasure_flag); scr_depth(); };