|
1
|
if (hover_active)
|
|
2
|
{
|
|
3
|
if (current_y_pos == bottom_pos)
|
|
4
|
hover_active = false;
|
|
5
|
siner += 0.4;
|
|
6
|
}
|
|
7
|
else if ((current_y_pos - top_pos) < 0.5)
|
|
8
|
{
|
|
9
|
hover_active = true;
|
|
10
|
}
|
|
11
|
if (type == 1)
|
|
12
|
{
|
|
13
|
if (active)
|
|
14
|
siner += siner_speed;
|
|
15
|
draw_set_alpha(1);
|
|
16
|
scr_draw_set_mask(true, true);
|
|
17
|
ossafe_fill_rectangle(x, y - 60, (x + (20 * image_xscale)) - 1, (y + (sprite_get_height(spr_dw_teevie_camera_crowd) * 2) + 20) - 1, false);
|
|
18
|
scr_draw_in_mask_begin();
|
|
19
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... (spr_dw_teevie_camera_crowd, 0, x, target_y_pos + sin(siner), x, target_y_pos + sin(siner), x + (20 * image_xscale), target_y_pos + sin(siner) + (sprite_get_height(spr_dw_teevie_camera_crowd) * 2), 2, 2, merge_color(c_white, c_black, 0.5), 1);
|
|
20
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... (spr_dw_teevie_camera_crowd, 0, x, 10 + target_y_pos + (sin(siner) * 4), x + x_offset, 10 + target_y_pos + (sin(siner) * 4), x + (20 * image_xscale), 10 + target_y_pos + (sin(siner) * 4) + (sprite_get_height(spr_dw_teevie_camera_crowd) * 2), 2, 2, c_white, 1);
|
|
21
|
scr_draw_in_mask_end();
|
|
22
|
}
|
|
23
|
else
|
|
24
|
{
|
|
25
|
var _type = 3;
|
|
26
|
if (room == room_dw_tv_curtain)
|
|
27
|
_type = 2;
|
|
28
|
if (room == room_dw_teevie_intro)
|
|
29
|
_type = 2;
|
|
30
|
if (room == room_dw_teevie_large_01)
|
|
31
|
_type = 2;
|
|
32
|
if (_type == 2)
|
|
33
|
{
|
|
34
|
var lerpaway = 160;
|
|
35
|
var popin = 60;
|
|
36
|
if (room == room_dw_teevie_intro)
|
|
37
|
lerpaway = 140;
|
|
38
|
if (room == room_dw_teevie_large_01)
|
|
39
|
{
|
|
40
|
lerpaway = 1140;
|
|
41
|
popin = 1060;
|
|
42
|
}
|
|
43
|
if (target_y_pos == lerpaway)
|
|
44
|
current_y_pos = lerp(current_y_pos, target_y_pos, 0.2);
|
|
45
|
if (target_y_pos == popin)
|
|
46
|
current_y_pos = lerp(current_y_pos, target_y_pos, 0.4);
|
|
47
|
var count = 2;
|
|
48
|
if (room == room_dw_teevie_large_01)
|
|
49
|
count = 1;
|
|
50
|
var bgcol = merge_color(c_white, c_black, 0.5);
|
|
51
|
for (var i = 0; i < count; i++)
|
|
52
|
draw_sprite_ext(spr_dw_teevie_camera_crowd, 0, round(((x + (cos(siner / 4) * 8)) - 80) + (i * 640)), round(current_y_pos - abs(sin(siner / 4) * 4)), 2, 2, 0, bgcol, 1);
|
|
53
|
for (var i = 0; i < count; i++)
|
|
54
|
draw_sprite_ext(spr_dw_teevie_camera_crowd, 0, -8 + round(x + (i * 640) + (cos(siner / 3) * 6)), round(10 + current_y_pos + (sin(siner) * 4)), 2, 2, 0, c_white, 1);
|
|
55
|
}
|
|
56
|
if (_type == 3)
|
|
57
|
{
|
|
58
|
draw_set_alpha(1);
|
|
59
|
scr_draw_set_mask(true, true);
|
|
60
|
ossafe_fill_rectangle(x, y - 60, (x + (20 * image_xscale)) - 1, (y + (sprite_get_height(spr_dw_teevie_camera_crowd) * 2) + 20) - 1, false);
|
|
61
|
scr_draw_in_mask_begin();
|
|
62
|
current_y_pos = lerp(current_y_pos, target_y_pos, move_speed);
|
|
63
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... (spr_dw_teevie_camera_crowd, 0, x, current_y_pos + sin(siner), x, current_y_pos + sin(siner), x + (20 * image_xscale), current_y_pos + sin(siner) + (sprite_get_height(spr_dw_teevie_camera_crowd) * 2), 2, 2, merge_color(c_white, c_black, 0.5), 1);
|
|
64
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... (spr_dw_teevie_camera_crowd, 0, x, 10 + current_y_pos + (sin(siner) * 4), x + x_offset, 10 + current_y_pos + (sin(siner) * 4), x + (20 * image_xscale), 10 + current_y_pos + (sin(siner) * 4) + (sprite_get_height(spr_dw_teevie_camera_crowd) * 2), 2, 2, c_white, 1);
|
|
65
|
scr_draw_in_mask_end();
|
|
66
|
}
|
|
67
|
}
|