Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw_teevie_cameras_crowd_Draw_0

(view raw script w/o annotations or w/e)
1
if (hover_active)
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{
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    if (current_y_pos == bottom_pos)
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        hover_active = false;
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    siner += 0.4;
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}
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else if ((current_y_pos - top_pos) < 0.5)
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{
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    hover_active = true;
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}
11
if (type == 1)
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{
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    if (active)
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        siner += siner_speed;
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    draw_set_alpha(1);
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    scr_draw_set_mask(true, true);
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    ossafe_fill_rectangle(x, y - 60, (x + (20 * image_xscale)) - 1, (y + (sprite_get_height(spr_dw_teevie_camera_crowd) * 2) + 20) - 1, false);
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    scr_draw_in_mask_begin();
19
    
scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(spr_dw_teevie_camera_crowd, 0, x, target_y_pos + sin(siner), x, target_y_pos + sin(siner), x + (20 * image_xscale), target_y_pos + sin(siner) + (sprite_get_height(spr_dw_teevie_camera_crowd) * 2), 2, 2, merge_color(c_white, c_black, 0.5), 1);
20
    
scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(spr_dw_teevie_camera_crowd, 0, x, 10 + target_y_pos + (sin(siner) * 4), x + x_offset, 10 + target_y_pos + (sin(siner) * 4), x + (20 * image_xscale), 10 + target_y_pos + (sin(siner) * 4) + (sprite_get_height(spr_dw_teevie_camera_crowd) * 2), 2, 2, c_white, 1);
21
    scr_draw_in_mask_end();
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}
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else
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{
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    var _type = 3;
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    if (room == room_dw_tv_curtain)
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        _type = 2;
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    if (room == room_dw_teevie_intro)
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        _type = 2;
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    if (room == room_dw_teevie_large_01)
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        _type = 2;
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    if (_type == 2)
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    {
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        var lerpaway = 160;
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        var popin = 60;
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        if (room == room_dw_teevie_intro)
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            lerpaway = 140;
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        if (room == room_dw_teevie_large_01)
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        {
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            lerpaway = 1140;
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            popin = 1060;
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        }
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        if (target_y_pos == lerpaway)
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            current_y_pos = lerp(current_y_pos, target_y_pos, 0.2);
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        if (target_y_pos == popin)
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            current_y_pos = lerp(current_y_pos, target_y_pos, 0.4);
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        var count = 2;
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        if (room == room_dw_teevie_large_01)
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            count = 1;
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        var bgcol = merge_color(c_white, c_black, 0.5);
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        for (var i = 0; i < count; i++)
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            draw_sprite_ext(spr_dw_teevie_camera_crowd, 0, round(((x + (cos(siner / 4) * 8)) - 80) + (i * 640)), round(current_y_pos - abs(sin(siner / 4) * 4)), 2, 2, 0, bgcol, 1);
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        for (var i = 0; i < count; i++)
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            draw_sprite_ext(spr_dw_teevie_camera_crowd, 0, -8 + round(x + (i * 640) + (cos(siner / 3) * 6)), round(10 + current_y_pos + (sin(siner) * 4)), 2, 2, 0, c_white, 1);
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    }
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    if (_type == 3)
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    {
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        draw_set_alpha(1);
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        scr_draw_set_mask(true, true);
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        ossafe_fill_rectangle(x, y - 60, (x + (20 * image_xscale)) - 1, (y + (sprite_get_height(spr_dw_teevie_camera_crowd) * 2) + 20) - 1, false);
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        scr_draw_in_mask_begin();
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        current_y_pos = lerp(current_y_pos, target_y_pos, move_speed);
63
        
scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(spr_dw_teevie_camera_crowd, 0, x, current_y_pos + sin(siner), x, current_y_pos + sin(siner), x + (20 * image_xscale), current_y_pos + sin(siner) + (sprite_get_height(spr_dw_teevie_camera_crowd) * 2), 2, 2, merge_color(c_white, c_black, 0.5), 1);
64
        
scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(spr_dw_teevie_camera_crowd, 0, x, 10 + current_y_pos + (sin(siner) * 4), x + x_offset, 10 + current_y_pos + (sin(siner) * 4), x + (20 * image_xscale), 10 + current_y_pos + (sin(siner) * 4) + (sprite_get_height(spr_dw_teevie_camera_crowd) * 2), 2, 2, c_white, 1);
65
        scr_draw_in_mask_end();
66
    }
67
}