Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw_teevie_bg_Create_0

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bg_speed = 1;
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bg_speed_y = 1;
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bg_speed_max = 1;
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bg_speed_y_max = 1;
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bg_speed_target = 0;
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bg_speed_y_target = 0;
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bg_surface = -4;
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girder_sprite[0] = -4;
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girder_sprite[1] = -4;
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girder_sprite[2] = -4;
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girder_sprite[3] = -4;
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girder_sprite[4] = -4;
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depth = layer_get_depth("BGCOLOR") - 20;
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clean_up = function()
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{
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    if (surface_exists(bg_surface))
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        surface_free(bg_surface);
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    for (var i = 0; i < array_length_1d(girder_sprite); i++)
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    {
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        if (sprite_exists(girder_sprite[i]))
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            sprite_delete(girder_sprite[i]);
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    }
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};