bg_speed = 1; bg_speed_y = 1; bg_speed_max = 1; bg_speed_y_max = 1; bg_speed_target = 0; bg_speed_y_target = 0; bg_surface = -4; girder_sprite[0] = -4; girder_sprite[1] = -4; girder_sprite[2] = -4; girder_sprite[3] = -4; girder_sprite[4] = -4; depth = layer_get_depth("BGCOLOR") - 20; clean_up = function() { if (surface_exists(bg_surface)) surface_free(bg_surface); for (var i = 0; i < array_length_1d(girder_sprite); i++) { if (sprite_exists(girder_sprite[i])) sprite_delete(girder_sprite[i]); } };