|
1
|
y_offset = -10;
|
|
2
|
bg_height = sprite_get_height(spr_dw_snow_zone_bg_parallax_layer_1) * 2;
|
|
3
|
fountain_speed = 0.2;
|
|
4
|
make_save = 0;
|
|
5
|
repeat (5)
|
|
6
|
{
|
|
7
|
with (obj_solidblock_diagonal_32)
|
|
8
|
{
|
|
9
|
var blslope = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (x, y, sprite_index);
|
|
10
|
blslope.image_xscale = image_xscale;
|
|
11
|
blslope.image_yscale = image_yscale;
|
|
12
|
blslope.image_blend = c_black;
|
|
13
|
blslope.depth = 200010;
|
|
14
|
}
|
|
15
|
}
|
|
16
|
var door = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (120, 140, spr_dw_puzzlecloset_door_open);
|
|
17
|
door.image_xscale = -2;
|
|
18
|
door.image_index = 5;
|
|
19
|
with (door)
|
|
20
|
depth = 200000;
|
|
21
|
var black_cover = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (0, 0, spr_pixel_white);
|
|
22
|
black_cover.image_blend = c_black;
|
|
23
|
black_cover.image_xscale = 30;
|
|
24
|
black_cover.image_yscale = 120;
|
|
25
|
black_cover.depth = door.depth + 10;
|
|
26
|
var entry_cover = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (0, 320, spr_pixel_white);
|
|
27
|
entry_cover.image_blend = c_black;
|
|
28
|
entry_cover.image_xscale = 10;
|
|
29
|
entry_cover.image_yscale = 40;
|
|
30
|
entry_cover.depth = door.depth + 10;
|
|
31
|
entry_cover = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (40, 360, spr_pixel_white);
|
|
32
|
entry_cover.image_blend = c_black;
|
|
33
|
entry_cover.image_xscale = 80;
|
|
34
|
entry_cover.image_yscale = 20;
|
|
35
|
entry_cover.depth = door.depth + 10;
|
|
36
|
var bottom_cover = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (0, 440, spr_pixel_white);
|
|
37
|
bottom_cover.image_blend = c_black;
|
|
38
|
bottom_cover.image_xscale = room_width / 2;
|
|
39
|
bottom_cover.image_yscale = 80;
|
|
40
|
bottom_cover.depth = depth - 10;
|
|
41
|
bottom_cover = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (360, 422, spr_pxwhite);
|
|
42
|
bottom_cover.image_blend = c_black;
|
|
43
|
bottom_cover.image_xscale = 124;
|
|
44
|
bottom_cover.image_yscale = 20;
|
|
45
|
bottom_cover.depth = depth - 10;
|