y_offset = -10; bg_height = sprite_get_height(spr_dw_snow_zone_bg_parallax_layer_1) * 2; fountain_speed = 0.2; make_save = 0; repeat (5) { with (obj_solidblock_diagonal_32) { var blslope = scr_marker(x, y, sprite_index); blslope.image_xscale = image_xscale; blslope.image_yscale = image_yscale; blslope.image_blend = c_black; blslope.depth = 200010; } } var door = scr_dark_marker(120, 140, spr_dw_puzzlecloset_door_open); door.image_xscale = -2; door.image_index = 5; with (door) depth = 200000; var black_cover = scr_dark_marker(0, 0, spr_pixel_white); black_cover.image_blend = c_black; black_cover.image_xscale = 30; black_cover.image_yscale = 120; black_cover.depth = door.depth + 10; var entry_cover = scr_dark_marker(0, 320, spr_pixel_white); entry_cover.image_blend = c_black; entry_cover.image_xscale = 10; entry_cover.image_yscale = 40; entry_cover.depth = door.depth + 10; entry_cover = scr_dark_marker(40, 360, spr_pixel_white); entry_cover.image_blend = c_black; entry_cover.image_xscale = 80; entry_cover.image_yscale = 20; entry_cover.depth = door.depth + 10; var bottom_cover = scr_dark_marker(0, 440, spr_pixel_white); bottom_cover.image_blend = c_black; bottom_cover.image_xscale = room_width / 2; bottom_cover.image_yscale = 80; bottom_cover.depth = depth - 10; bottom_cover = scr_dark_marker(360, 422, spr_pxwhite); bottom_cover.image_blend = c_black; bottom_cover.image_xscale = 124; bottom_cover.image_yscale = 20; bottom_cover.depth = depth - 10;