Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw_puzzlecloset_dooriel_Create_0

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1
myinteract = 0;
2
buffer = 0;
3
attempt = 0;
4
codeentry = 0;
5
timer = 0;
6
ribbick = 0;
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image_speed = 0;
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sprite_index = spr_dw_puzzlecloset_door_unlock;
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if (room == room_dw_puzzlecloset_1 && global.flag[1094 parent_lock_1] == 1)
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    instance_destroy();
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if (room == room_dw_puzzlecloset_2 && global.flag[1095 parent_lock_2] == 1)
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    instance_destroy();
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if (room == room_dw_puzzlecloset_3 && global.flag[1231 parent_lock_3_done] == 1)
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    instance_destroy();
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if (room == room_dw_puzzlecloset_0)
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    instance_destroy();
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resultcheck = 0;
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ribbickleave = 0;
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open = 0;
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opentimer = 0;
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fade = 1;
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openindex = 0;
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unlockindex = 0;
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screenon = 0;