Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_dw_puzzlecloset_1_solidarea_Create_0

(view raw script w/o annotations or w/e)
1
formation = 0;
2
depth = 999999;
3
trigger = instance_create(1760, 320, obj_board_trigger);
4
pressed = 0;
5
pressinit = 1;
6
swordswitch = 0;
7
if (global.flag[1055 sword_route_progress])
8
    swordswitch = instance_create(1760, 320, obj_board_swordswitch);
9
neverpressed = 0;
10
nopresstimer = 0;
11
susieexistsed = 0;
12
everpressed = 0;