formation = 0; depth = 999999; trigger = instance_create(1760, 320, obj_board_trigger); pressed = 0; pressinit = 1; swordswitch = 0; if (global.flag[1055]) swordswitch = instance_create(1760, 320, obj_board_swordswitch); neverpressed = 0; nopresstimer = 0; susieexistsed = 0; everpressed = 0;