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1
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draw_set_color(#F4B688);
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2
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ossafe_fill_rectangle(0, 0, room_width, room_height);
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3
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draw_set_color(c_white);
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|
4
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var base_x = camerax() / 2;
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5
|
var base_y = (cameray() / 2) + 72;
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6
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draw_sprite_ext(spr_pixel_white, 0, base_x + 60, base_y + 440, 160, 50, 45, grad_a, 1);
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7
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draw_sprite_ext(spr_pixel_white, 0, base_x + 660, base_y + 480, 130, 50, 45, grad_a, 1);
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|
8
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draw_sprite_ext(spr_pixel_white, 0, base_x + 164, base_y + 450, 160, 14, 45, grad_b, 1);
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|
9
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draw_sprite_ext(spr_pixel_white, 0, base_x + 55, base_y + 440, 112, 2, 45, blend_a, 0.5);
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|
10
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draw_sprite_ext(spr_pixel_white, 0, base_x + 287, base_y + 490, 152, 2, 45, blend_a, 0.5);
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11
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draw_sprite_ext(spr_pixel_white, 0, base_x + 654, base_y + 480, 125, 2, 45, blend_a, 0.5);
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|
12
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draw_sprite_ext(spr_pixel_white, 0, base_x + 171, base_y + 440, 110, 1, 45, blend_b, 0.5);
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13
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draw_sprite_ext(spr_pixel_white, 0, base_x + 251, base_y + 440, 110, 1, 45, blend_b, 0.5);
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