draw_set_color(#F4B688); ossafe_fill_rectangle(0, 0, room_width, room_height); draw_set_color(c_white); var base_x = camerax() / 2; var base_y = (cameray() / 2) + 72; draw_sprite_ext(spr_pixel_white, 0, base_x + 60, base_y + 440, 160, 50, 45, grad_a, 1); draw_sprite_ext(spr_pixel_white, 0, base_x + 660, base_y + 480, 130, 50, 45, grad_a, 1); draw_sprite_ext(spr_pixel_white, 0, base_x + 164, base_y + 450, 160, 14, 45, grad_b, 1); draw_sprite_ext(spr_pixel_white, 0, base_x + 55, base_y + 440, 112, 2, 45, blend_a, 0.5); draw_sprite_ext(spr_pixel_white, 0, base_x + 287, base_y + 490, 152, 2, 45, blend_a, 0.5); draw_sprite_ext(spr_pixel_white, 0, base_x + 654, base_y + 480, 125, 2, 45, blend_a, 0.5); draw_sprite_ext(spr_pixel_white, 0, base_x + 171, base_y + 440, 110, 1, 45, blend_b, 0.5); draw_sprite_ext(spr_pixel_white, 0, base_x + 251, base_y + 440, 110, 1, 45, blend_b, 0.5);