|
1
|
ossafe_fill_rectangle_color(0, 40, room_width, 147, wall_dark, wall_dark, wall_light, wall_light);
|
|
2
|
timer++;
|
|
3
|
xadj -= (1 * tile_speed);
|
|
4
|
if (xadj < -80)
|
|
5
|
xadj = 0;
|
|
6
|
yadj += (1 * tile_speed);
|
|
7
|
if (yadj > 88)
|
|
8
|
yadj = 0;
|
|
9
|
for (var i = 0; i < 11; i++)
|
|
10
|
{
|
|
11
|
var __x = (xadj + (i * 40)) - 80 - 120;
|
|
12
|
var __y = -40 + yadj + (44 * i);
|
|
13
|
var amt = __y / 220;
|
|
14
|
amt = clamp(amt, 0, 1);
|
|
15
|
var colorSet = merge_color(#66839D, #8CB497, amt);
|
|
16
|
var alph = 1 - (__y / 500);
|
|
17
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x, __y, 2, 2, 0, colorSet, alph);
|
|
18
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 720, __y, 2, 2, 0, colorSet, alph);
|
|
19
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 1440, __y, 2, 2, 0, colorSet, alph);
|
|
20
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40, __y, 2, 2, 0, colorSet, alph * 0.25);
|
|
21
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40 + 720, __y, 2, 2, 0, colorSet, alph * 0.25);
|
|
22
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40 + 1440, __y, 2, 2, 0, colorSet, alph * 0.25);
|
|
23
|
}
|
|
24
|
draw_set_color(#F4B688);
|
|
25
|
ossafe_fill_rectangle(0, 160, room_width, room_height);
|
|
26
|
draw_set_color(c_white);
|
|
27
|
gpu_set_blendenable(false);
|
|
28
|
gpu_set_colorwriteenable(false, false, false, true);
|
|
29
|
draw_set_alpha(0);
|
|
30
|
ossafe_fill_rectangle(0, 0, room_width, 159);
|
|
31
|
draw_set_alpha(1);
|
|
32
|
gpu_set_blendenable(true);
|
|
33
|
gpu_set_colorwriteenable(true, true, true, true);
|
|
34
|
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
|
|
35
|
gpu_set_alphatestenable(true);
|
|
36
|
var base_x = camerax() / 2;
|
|
37
|
draw_sprite_ext(spr_pixel_white, 0, base_x + 60, 440, 150, 50, 45, grad_a, 1);
|
|
38
|
draw_sprite_ext(spr_pixel_white, 0, base_x + 660, 480, 120, 50, 45, grad_a, 1);
|
|
39
|
draw_sprite_ext(spr_pixel_white, 0, base_x + 164, 450, 150, 14, 45, grad_b, 1);
|
|
40
|
gpu_set_alphatestenable(false);
|
|
41
|
gpu_set_blendmode(bm_normal);
|
|
42
|
draw_sprite_ext(spr_pixel_white, 0, base_x + 55, 440, 102, 2, 45, blend_a, 0.5);
|
|
43
|
draw_sprite_ext(spr_pixel_white, 0, base_x + 337, 440, 102, 2, 45, blend_a, 0.5);
|
|
44
|
draw_sprite_ext(spr_pixel_white, 0, base_x + 654, 480, 115, 2, 45, blend_a, 0.5);
|
|
45
|
draw_sprite_ext(spr_pixel_white, 0, base_x + 171, 440, 100, 1, 45, blend_b, 0.5);
|
|
46
|
draw_sprite_ext(spr_pixel_white, 0, base_x + 251, 440, 100, 1, 45, blend_b, 0.5);
|