Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_dw_green_room_bg_fx_Draw_0

(view raw script w/o annotations or w/e)
1
ossafe_fill_rectangle_color(0, 40, room_width, 147, wall_dark, wall_dark, wall_light, wall_light);
2
timer++;
3
xadj -= (1 * tile_speed);
4
if (xadj < -80)
5
    xadj = 0;
6
yadj += (1 * tile_speed);
7
if (yadj > 88)
8
    yadj = 0;
9
for (var i = 0; i < 11; i++)
10
{
11
    var __x = (xadj + (i * 40)) - 80 - 120;
12
    var __y = -40 + yadj + (44 * i);
13
    var amt = __y / 220;
14
    amt = clamp(amt, 0, 1);
15
    var colorSet = merge_color(#66839D, #8CB497, amt);
16
    var alph = 1 - (__y / 500);
17
    draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x, __y, 2, 2, 0, colorSet, alph);
18
    draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 720, __y, 2, 2, 0, colorSet, alph);
19
    draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 1440, __y, 2, 2, 0, colorSet, alph);
20
    draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40, __y, 2, 2, 0, colorSet, alph * 0.25);
21
    draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40 + 720, __y, 2, 2, 0, colorSet, alph * 0.25);
22
    draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40 + 1440, __y, 2, 2, 0, colorSet, alph * 0.25);
23
}
24
draw_set_color(#F4B688);
25
ossafe_fill_rectangle(0, 160, room_width, room_height);
26
draw_set_color(c_white);
27
gpu_set_blendenable(false);
28
gpu_set_colorwriteenable(false, false, false, true);
29
draw_set_alpha(0);
30
ossafe_fill_rectangle(0, 0, room_width, 159);
31
draw_set_alpha(1);
32
gpu_set_blendenable(true);
33
gpu_set_colorwriteenable(true, true, true, true);
34
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
35
gpu_set_alphatestenable(true);
36
var base_x = camerax() / 2;
37
draw_sprite_ext(spr_pixel_white, 0, base_x + 60, 440, 150, 50, 45, grad_a, 1);
38
draw_sprite_ext(spr_pixel_white, 0, base_x + 660, 480, 120, 50, 45, grad_a, 1);
39
draw_sprite_ext(spr_pixel_white, 0, base_x + 164, 450, 150, 14, 45, grad_b, 1);
40
gpu_set_alphatestenable(false);
41
gpu_set_blendmode(bm_normal);
42
draw_sprite_ext(spr_pixel_white, 0, base_x + 55, 440, 102, 2, 45, blend_a, 0.5);
43
draw_sprite_ext(spr_pixel_white, 0, base_x + 337, 440, 102, 2, 45, blend_a, 0.5);
44
draw_sprite_ext(spr_pixel_white, 0, base_x + 654, 480, 115, 2, 45, blend_a, 0.5);
45
draw_sprite_ext(spr_pixel_white, 0, base_x + 171, 440, 100, 1, 45, blend_b, 0.5);
46
draw_sprite_ext(spr_pixel_white, 0, base_x + 251, 440, 100, 1, 45, blend_b, 0.5);