ossafe_fill_rectangle_color(0, 40, room_width, 147, wall_dark, wall_dark, wall_light, wall_light); timer++; xadj -= (1 * tile_speed); if (xadj < -80) xadj = 0; yadj += (1 * tile_speed); if (yadj > 88) yadj = 0; for (var i = 0; i < 11; i++) { var __x = (xadj + (i * 40)) - 80 - 120; var __y = -40 + yadj + (44 * i); var amt = __y / 220; amt = clamp(amt, 0, 1); var colorSet = merge_color(#66839D, #8CB497, amt); var alph = 1 - (__y / 500); draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x, __y, 2, 2, 0, colorSet, alph); draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 720, __y, 2, 2, 0, colorSet, alph); draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 1440, __y, 2, 2, 0, colorSet, alph); draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40, __y, 2, 2, 0, colorSet, alph * 0.25); draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40 + 720, __y, 2, 2, 0, colorSet, alph * 0.25); draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40 + 1440, __y, 2, 2, 0, colorSet, alph * 0.25); } draw_set_color(#F4B688); ossafe_fill_rectangle(0, 160, room_width, room_height); draw_set_color(c_white); gpu_set_blendenable(false); gpu_set_colorwriteenable(false, false, false, true); draw_set_alpha(0); ossafe_fill_rectangle(0, 0, room_width, 159); draw_set_alpha(1); gpu_set_blendenable(true); gpu_set_colorwriteenable(true, true, true, true); gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha); gpu_set_alphatestenable(true); var base_x = camerax() / 2; draw_sprite_ext(spr_pixel_white, 0, base_x + 60, 440, 150, 50, 45, grad_a, 1); draw_sprite_ext(spr_pixel_white, 0, base_x + 660, 480, 120, 50, 45, grad_a, 1); draw_sprite_ext(spr_pixel_white, 0, base_x + 164, 450, 150, 14, 45, grad_b, 1); gpu_set_alphatestenable(false); gpu_set_blendmode(bm_normal); draw_sprite_ext(spr_pixel_white, 0, base_x + 55, 440, 102, 2, 45, blend_a, 0.5); draw_sprite_ext(spr_pixel_white, 0, base_x + 337, 440, 102, 2, 45, blend_a, 0.5); draw_sprite_ext(spr_pixel_white, 0, base_x + 654, 480, 115, 2, 45, blend_a, 0.5); draw_sprite_ext(spr_pixel_white, 0, base_x + 171, 440, 100, 1, 45, blend_b, 0.5); draw_sprite_ext(spr_pixel_white, 0, base_x + 251, 440, 100, 1, 45, blend_b, 0.5);