|
1
|
if (con < 0)
|
|
2
|
exit;
|
|
3
|
if (tutorial_active)
|
|
4
|
{
|
|
5
|
gpu_set_blendenable(false);
|
|
6
|
gpu_set_colorwriteenable(false, false, false, true);
|
|
7
|
if (screen_scale != target_scale)
|
|
8
|
screen_scale = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (screen_scale, target_scale, 0.4);
|
|
9
|
draw_sprite_ext(spr_dw_chef_tv_frame_mask, 0, 314, 108, screen_scale, screen_scale, 0, c_white, 1);
|
|
10
|
gpu_set_blendenable(true);
|
|
11
|
gpu_set_colorwriteenable(true, true, true, true);
|
|
12
|
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
|
|
13
|
gpu_set_alphatestenable(true);
|
|
14
|
}
|
|
15
|
else
|
|
16
|
{
|
|
17
|
draw_sprite_ext(spr_dw_kitchen, 0, 0, 0, 2, 2, 0, c_white, 1);
|
|
18
|
}
|
|
19
|
crttimer = (crttimer + 0.5) % 3;
|
|
20
|
var _vig = crt_glitch ? (0.2 + random(clamp(crt_glitch / 200, 0, 0.1))) : 0;
|
|
21
|
var _vigint = power(1.5, 1.5 - _vig) * 18;
|
|
22
|
var _chrom_scale = crt_glitch ? (irandom_range(-4, 4) * clamp(crt_glitch / 5, 1, 5)) : chromStrength;
|
|
23
|
if (_chrom_scale == 0)
|
|
24
|
_chrom_scale = 1;
|
|
25
|
var _filteramount = 0.1 + min(crt_glitch / 100, 0.1);
|
|
26
|
shader_set(shd_crt);
|
|
27
|
shader_set_uniform_f(shader_get_uniform(shd_crt, "texel"), 1 / screenwidth, 1 / screenheight);
|
|
28
|
shader_set_uniform_f(shader_get_uniform(shd_crt, "vignette_scale"), _vig);
|
|
29
|
shader_set_uniform_f(shader_get_uniform(shd_crt, "vignette_intensity"), _vigint);
|
|
30
|
shader_set_uniform_f(shader_get_uniform(shd_crt, "chromatic_scale"), _chrom_scale);
|
|
31
|
shader_set_uniform_f(shader_get_uniform(shd_crt, "filter_amount"), _filteramount);
|
|
32
|
shader_set_uniform_f(shader_get_uniform(shd_crt, "time"), crttimer);
|
|
33
|
star_anim += star_anim_speed;
|
|
34
|
bg_speed -= bg_speed_max;
|
|
35
|
bg_speed_y += bg_speed_y_max;
|
|
36
|
if (bg_speed < -640)
|
|
37
|
bg_speed += 640;
|
|
38
|
if (bg_speed_y > -480)
|
|
39
|
bg_speed_y -= 480;
|
|
40
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... (spr_dw_tv_starbgtile, star_anim, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + view_wport[0], cameray() + room_height, 2, 2, c_white, 1);
|
|
41
|
if (tutorial_active)
|
|
42
|
{
|
|
43
|
gpu_set_alphatestenable(false);
|
|
44
|
gpu_set_blendmode(bm_normal);
|
|
45
|
tut_anim += tut_anim_speed;
|
|
46
|
draw_sprite_ext(tut_sprite, tut_anim, tut_pos_x, tut_pos_y + tut_pos_y_offset, tut_xscale, tut_yscale, 0, c_white, 1);
|
|
47
|
if (tut_xscale != tut_target_xscale && !tut_scaling_x)
|
|
48
|
{
|
|
49
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("tut_xscale", tut_xscale, tut_target_xscale, 6, 1, tut_easetype);
|
|
50
|
tut_scaling_x = true;
|
|
51
|
}
|
|
52
|
if (tut_xscale == tut_target_xscale && tut_scaling_x)
|
|
53
|
tut_scaling_x = false;
|
|
54
|
if (tut_yscale != tut_target_yscale && !tut_scaling_y)
|
|
55
|
{
|
|
56
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("tut_yscale", tut_yscale, tut_target_yscale, 6, 1, tut_easetype);
|
|
57
|
tut_scaling_y = true;
|
|
58
|
}
|
|
59
|
if (tut_yscale == tut_target_yscale && tut_scaling_y)
|
|
60
|
tut_scaling_y = false;
|
|
61
|
}
|
|
62
|
if (logo_pos_y != target_logo_pos_y)
|
|
63
|
logo_pos_y = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (logo_pos_y, target_logo_pos_y, 8);
|
|
64
|
food_anim += 0.1;
|
|
65
|
draw_sprite_ext(spr_gameshow_screen_chef_logo, food_anim, camerax() + 160 + 28, logo_pos_y + 12, 2, 2, 0, c_white, 0.5);
|
|
66
|
if (food_screen)
|
|
67
|
{
|
|
68
|
draw_sprite_ext(spr_gameshow_screen_chef_bg, 0, camerax() + 108, cameray(), 2, 2, 0, c_white, 1);
|
|
69
|
draw_sprite_ext(spr_gameshow_screen_chef_bg, 0, camerax() + 489, cameray(), 2, 2, 0, c_white, 1);
|
|
70
|
draw_sprite_ext(spr_gameshow_screen_chef_fork, 0, camerax() + 450, cameray() + 120, 2, 2, 6 * sin(food_anim * 2), c_white, 1);
|
|
71
|
draw_sprite_ext(spr_gameshow_screen_chef_spoon, 0, camerax() + 450, cameray() + 120, 2, 2, 6 * -sin(food_anim * 2), c_white, 1);
|
|
72
|
draw_sprite_ext(spr_gameshow_screen_chef_fork, 0, camerax() + 320, cameray() + 120, 2, 2, 6 * sin(food_anim * 2), c_white, 1);
|
|
73
|
draw_sprite_ext(spr_gameshow_screen_chef_spoon, 0, camerax() + 320, cameray() + 120, 2, 2, 6 * -sin(food_anim * 2), c_white, 1);
|
|
74
|
draw_sprite_ext(spr_gameshow_screen_chef_fork, 0, camerax() + 190, cameray() + 120, 2, 2, 6 * sin(food_anim * 2), c_white, 1);
|
|
75
|
draw_sprite_ext(spr_gameshow_screen_chef_spoon, 0, camerax() + 190, cameray() + 120, 2, 2, 6 * -sin(food_anim * 2), c_white, 1);
|
|
76
|
draw_sprite_ext(spr_gameshow_screen_chef_runner, 0, camerax() + 120, cameray() + 140, 3, 2, 0, c_white, 1);
|
|
77
|
food_timer++;
|
|
78
|
for (var i = 0; i < 2; i++)
|
|
79
|
{
|
|
80
|
food_x_pos[i] -= 3;
|
|
81
|
if (food_x_pos[i] <= (camerax() - 1420))
|
|
82
|
food_x_pos[i] = view_wport[0] + 776;
|
|
83
|
draw_sprite_ext(spr_gameshow_screen_chef_food, 0, food_x_pos[i], cameray() + 176, 2, 2, 0, c_white, 1);
|
|
84
|
}
|
|
85
|
}
|
|
86
|
shader_reset();
|
|
87
|
if (!tutorial_active)
|
|
88
|
{
|
|
89
|
draw_sprite_ext(spr_dw_kitchen_wall, 0, 0, 0, 2, 2, 0, c_white, 1);
|
|
90
|
var i = 0;
|
|
91
|
repeat (14)
|
|
92
|
{
|
|
93
|
draw_sprite_ext(spr_chefs_hudscreen4, 0, 98 + (i * 33), 30, 2, 2, 0, c_yellow, image_alpha);
|
|
94
|
i++;
|
|
95
|
}
|
|
96
|
}
|